“Tablets and Smartphone: using mobile devices as educational tool” in Florence from 8th July to 13th July 2019.

  • “Tablets and Smartphone: using mobile devices as educational tool” in Florence from 8th July to 13th July 2019.

                                                   

    Zovem se Daniela Žižanović i radim kao učiteljica razredne nastave u Osnovnoj školi Pantovčak u Zagrebu. Sudjelovala sam na tečaju "Tableti i pametni telefoni: upotreba mobilnih uređaja kao obrazovnih alata" u Firenci od 8. srpnja do 13. srpnja 2019. godine.

    Odabrala sam ovaj tečaj kako bih unaprijedila svoje digitalne vještine i naučila kako uključiti tehnologiju u svoju nastavu i izvannastavnu aktivnost koju planiram provoditi jedan sat tjedno.

    Odabirom ovog tečaja želim naučiti kako koristiti tehnologiju u učionici, upravljati skupinama, upravljati virtualnom učionicom, komunicirati online i razmjenjivati korisne materijale i slike.

    Korištenjem obrazovnih internetskih platformi i platformi za audiovizualne materijale želim olakšati proces nastave primjenjujući interaktivno učenje i motivirati učenike na učenje korištenjem kvizova, digitalnih igara i flash-kartica.

                                              

    My name is Daniela Žižanović and I work as a elementary school teacher in Elementary School Pantovčak in Zagreb. I participated in the "Tablets and SmartPhones: using mobile devices as educational tools" course in Florence from 8th July to 13th July 2019.

    I chose this course to improve my digital skills and learn how to incorporate technology in my class and in my extracurricular activity that I plan to have once lesson per  week.

    By choosing this course I want to learn how to use the technology in the classroom, manage groups, manage the virtual classroom, communicate online and share useful materials and images.

                                                

    By using educational internet platforms and platforms for audio-visual materials, I want to facilitate the teaching process by applying interactive learning and motivating students to learn using quizzes, digital games and flash cards.