EWWR 2020: " Invisible waste"

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    Visible actions for invisible waste board game, EWWR’20

    Introducing the topic during the celebration of our ERASMUS DAYS 2020 in our schools:

    1. Mind map

    2. Collaborative Padlet with the whole school community about INVISIBLE WASTE:

    parents, students and teachers trying to find new ways to reduce our invisible waste!

     

    Made with Padlet

     

    COLLABORATIVE BOARD GAME : Visible actions for invisible waste

    1. Each country fills ideas for each column which will be later placed on the boxes of our board game

    Collaborative document, google doc

    2. We will check the answers of the questions and videos on this wall: Linoit 

    Deadline: 15th December

     

    HERE IS OUR FINAL PRODUCT: 

    VISIBLE ACTIONS FOR INVISIBLE WASTE online BOARD GAME

     

     

     

     

     

     

    THE TANGIBLE BILINGUAL BOARD GAME FOR YOUNGER STUDENTS IN OUR SCHOOLS

     

     

     

     

     

     

     

     

    EWWR " Visible Actions for invisible waste board game" is presented by the older students to the younger ones.

     

    Students grade 4 really enjoyed playing the game. They said that they learnt a lot about invisible waste and they also had great fun!

    FRENCH VERSION of the game available

    For dissemination, the game has been translated in French.
    It is also available online :

     

    A tangible version of the game is also available in French :

    cartes_jeu.pdf

    plateau_de_jeu_A3.pdf

    11th February, time to play together !

    The six partners played the board game online together. It was great and fun.

    The Bulgarian students liked to play the game  with the partners very much!

    DIPLOMA OF PARTICIPATION

    Diploma_EWWR2020.pdf

    27th April 2021

    Good news for our SDGs Action! project!

    We have been selected as finalists for the EWWR European special prize 2021!!!

    Dear Fina,

     

    I’m contacting you to let you know that your action “Visible actions for invisible waste board game” was very much appreciated by the EWWR Jury ðŸ˜Š

    As you know, the European Special Prize category does not have finalists and the winner is announced during the Awards Ceremony.

     

    I would like you to save the date and to confirm your availability to represent your action during the Ceremony, if you will be announced as winners.

    Please, notice that the event will be held online on 1st June from 10.30 to 12.30. Feel free to share the event with your friends and colleagues, and to encourage them to register to the Awards.

    1st June 2021,

    online ceremony for the Awards EWWR'20

    Happy to celebrate with our students and teachers the European special prize for our project " visible Actions for invisible waste " boardgame

     

     

    13th October '21

    PRESENTING OUR WINNER PROJECT TO THE WHOLE CATALAN COMMUNITY 

     

  • Your SCORE about this game ( from 5 to 1) Did you enjoy creating the game? Did you learn about invisible waste? Did you improve your English and ICT skills playing the game?
    5
    30 votes (78.95%)
    4
    7 votes (18.42%)
    3
    1 vote (2.63%)
    2
    0 votes (0%)
    1
    0 votes (0%)
  • Teachers opinions matter!

    Creating the tasks

    It was really funny and interesting to create the tasks (sanction, rewards, etc..) to the boardgame with 3rd graders. They were extremely involved in making the research in order to find a lot of information about EWWR-issues.

    Inviting younger students to play

    Younger students are really engaged with this board game! they are even waiting for rainy days to play with it during the breaktime!

    Doing the game

    It has been an excellent activity for our kids to work online with several ICT tools ( google share document, Linoit, Genially) and at the same time, learn about invisible waste meanwhile they were improving their language skills too. Great project!

    Playing with the online board game together

    The best example to demonstrate that learning by playing is one of the best pedagogies in our schools. Students focus their attention on the game and put all their senses to participate interactively while they are learning and growing ! Super experience!