Tangible results of the project

  • Tangible results of the project.docx

    Tangible results of the project:

     

    • Each country will create one student exercise and discovery book, which will have at least 6 tasks. So we will have 6 unique exercise-books for extra work, lasting the students for some years.
    • We will create 6 different tangible maths games with puzzles and 96 cards for mental counting that they will find in every school's library.
    •  All of the methodological material on the six maths integration topics will be available to everyone on the e-twinning platform.
    •  There will also share "PI day" ideas and tasks, 4 Nature Research Methods, 4 computer games that will be created during the project.
    • We will create 10 STL files ready for 3D printing that will create building details, dominoes, and geometric bodies for math games. All these intellectual assets will be made available on the e-Twining platform and accessible to every innovative teacher.