Rubrics

  • Use ClassDojo for  transforming the rubrics for the behaviours.

    Coding Rubric
    The group/team work will be a cooperating group of students collaborating on a programming using code.org website. Here “course 2” is to develop a good understanding of programming and problem solving, collaboration, communication. Students will demonstrate their understanding by posting to twinspace/ wikispace that will show the level of their collaboration. All elements of their work, participation, and codes will be assessed by how well the team/pairs collaborated, how well the involvement of the individual members contributed to the effectiveness of the finished product.

      Poor Good Exellent
    Demonstrate understanding, mastery

    Students work demonstrate understanding of the purpose of the project assignment.

    They demonstrate strong understanding of programming through

    demonstration and accomplishment of programming tasks, principles and practice.

    2pts 5pts 10pts
    Successfully complete work

    There is evidence of group/pair work demonstrating an understanding of the purpose

    of the project assignment. They demonstrate strong understanding of programming

    through demonstration and accomplishment of programming tasks, principles and practice.

    2pts 5pts 10pts
    Work is done on time
    Project is logged on charts each session and     record keeping is up to date.                               
    1pts    3pts     5pts
    Evidence of self-assessment

    Reflection Video and self-assessment constitute part of the completed work on twinspace.

    2pts 5pts 10pts

    Communicate, Interact, collaborate, and publish with peers,

    experts employing twinspace.

    1pts 3pts 5pts
    Unplugged activities assessment 2pts 5pts 10pts

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    GAME RUBRIC          

    CATEGORY

    4

    3

    2

    1

    Directions

    Directions show up at the beginning of the game. Directions are clearly written so the player knows: Name of game, what the objective of the game is how to play it, win it, and lose it. No spelling or grammar mistakes.

    Directions show up at the beginning of the game. Directions are clearly written so the player knows: Name of game, what the objective of the game is how to play it, win it, and lose it. Some spelling/grammar errors.

    Directions show up, but not enough information to play the game.

    The information that is there contains no spelling and grammar mistakes.

    Directions show up, but not enough information to play the game. The information that shows up contains spelling and grammar mistakes.

    Start of Game

    starts/resets game to correct player position and background, time and score.

    starts/resets game to correct player position and background. Score or Time does not reset.

    starts but does not reset either player position or background.

    does not trigger any game play at all. The player does not reset, time/score or background.

    Player Control

    Main actor controlled from keyboard using simple logical keys and controls work correctly.

    Main actor controlled from keyboard but keys not simple logical OR controls work incorrectly.

    Main actor controlled from keyboard but keys not simple logical AND controls work incorrectly.

    No keyboard control of main character.

    Challenges

    3 different challenges were used to make the game play more difficult.

    2 different challenges were used to make the game play more difficult.

    1 challenge was used to make the game play more difficult.

    There were no challenges in the game

    Sound Effect

    Sound effect used effectively with actors to enhance game play.

    Sound effect used effectively with actors to enhance game play.

    Sound effect used with actors detracts from game play.

    No sound effect used in the game.

    Win/Lose

    Player able to win and lose the game. Win/Lose evident to player when event occurs.

    Player able to win and lose the game. Win lose not evident to player when event occurs.

    Player able to win OR lose the game.

    Player unable to either win or lose the game.

    Creativity/Theme

    Considerable

    Thought went into making the game interesting and fun to play by actors, creative sound effect(s) levels and strategy.

    Thought went into making the game interesting and fun to play, but some of the game elements (actors, sounds, strategy) lacked creativity.

    Tried to make the game interesting and fun, but several of the game elements made it harder to understand and enjoy the game.

    Game was not interesting or fun to play and game elements lacked creativity.