CATEGORY
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4
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3
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2
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1
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Directions
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Directions show up at the beginning of the game. Directions are clearly written so the player knows: Name of game, what the objective of the game is how to play it, win it, and lose it. No spelling or grammar mistakes.
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Directions show up at the beginning of the game. Directions are clearly written so the player knows: Name of game, what the objective of the game is how to play it, win it, and lose it. Some spelling/grammar errors.
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Directions show up, but not enough information to play the game.
The information that is there contains no spelling and grammar mistakes.
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Directions show up, but not enough information to play the game. The information that shows up contains spelling and grammar mistakes.
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Start of Game
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starts/resets game to correct player position and background, time and score.
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starts/resets game to correct player position and background. Score or Time does not reset.
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starts but does not reset either player position or background.
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does not trigger any game play at all. The player does not reset, time/score or background.
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Player Control
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Main actor controlled from keyboard using simple logical keys and controls work correctly.
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Main actor controlled from keyboard but keys not simple logical OR controls work incorrectly.
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Main actor controlled from keyboard but keys not simple logical AND controls work incorrectly.
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No keyboard control of main character.
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Challenges
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3 different challenges were used to make the game play more difficult.
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2 different challenges were used to make the game play more difficult.
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1 challenge was used to make the game play more difficult.
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There were no challenges in the game
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Sound Effect
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Sound effect used effectively with actors to enhance game play.
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Sound effect used effectively with actors to enhance game play.
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Sound effect used with actors detracts from game play.
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No sound effect used in the game.
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Win/Lose
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Player able to win and lose the game. Win/Lose evident to player when event occurs.
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Player able to win and lose the game. Win lose not evident to player when event occurs.
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Player able to win OR lose the game.
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Player unable to either win or lose the game.
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Creativity/Theme
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Considerable
Thought went into making the game interesting and fun to play by actors, creative sound effect(s) levels and strategy.
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Thought went into making the game interesting and fun to play, but some of the game elements (actors, sounds, strategy) lacked creativity.
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Tried to make the game interesting and fun, but several of the game elements made it harder to understand and enjoy the game.
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Game was not interesting or fun to play and game elements lacked creativity.
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