PROJECT THEME & GOALS
"Robo-Code" is a STEM project which focuses on engineering and computational science exploiting the flipped classroom methodology to improve the learners’ knowledge of technological products (Edison robot) and their understanding of the impact of science and engineering on today’s world through sharing knowledge (offline coding, computer programmable structures) and putting it to practice in order to consolidate it.
“Robo-code” aims at making the most out of the Vocational School curriculum and familiarizing young pupils with robots and programming applications through hands-on activities. To achieve such a dual goal, Vocational School students (Greece) teach Primary School children (Poland & Greece) through blended learning in the form of visual material (online lectures) on Edison robot (structure) & programming with EdScratch, which they prepare themselves, enrich with guidelines and post on the TwinSpace in modules along with project tasks the 10-year-olds do in class facilitated by a mentor (project teacher). To complete the tasks successfully the Primary school children can communicate with the VET students in the FORUMS or using collaborative tools (e.g. padlet) so that they can ask questions and get answers that would help them and receive feedback on their work after submitting it.
A.STEM with gears in motion
The students are involved in the project through STEM activities which are the result of a combination of various scientific fields such as Mathematics, Computational Science and Engineering. Robotic constructions are implemented through Lego structural elements using the Edison Robot.
One of the project's main objectives is to bring students in contact with an important mechanical element which is the gear.
B. Foreign Language
Project activities aim at improving all four skills (reading, writing, listening and speaking) for both Primary and Secondary Education students involved in "Robo-code". Learners use English, read texts, watch videos, write reports of meetings and field trips (or translate them into English) in order to
- write about themselves, read about others and find similarities,
- express views about partners,
- describe objects and their function (e.g.Edison robot, its operation and ways to program it)
- describe processes (e.g. building a robot) and events (eTwinning STEAM Festival)
- learn vocabulary (English for Specific Purposes)
- give feedback and respond to it (interaction on padlet walls)
- communicate using TwinMail