Students' Evaluation Results and Analysis

  • After analising the evaluation results presented below here are some conslusions that have been made:

    1. Students liked SMILE and associated it with a positive quality

    2. Learning in the project was fun and was at the core of the project a fact confirmed by students by highlighting the classes in the project. Classes were the ones they liked the most in the project.

    2. The classes most preferred by students were the ones that: - included games (for example Magic of Numbers Class), had a variety of different activities students could choose from (for example DADA Class) and hands on activities ( for example experiments in Potion Class).

    3. If a class gives a reasonable challenge to the student s/he is likely to both like it and learn more at it as students have shown a preference for the same subjects they felt challenging and they have identified as the ones they learnt most at.

    4. Students love to interact and communicate with each other and all the activities where they have done so were highly appreciated by them according to the evaluation results and to the SMILE Reviews Page.

    5. The project has been a place for students to discover themselves in terms of character strengths. Every student has discovered something new about him/her self and about his/her character strengths (see the individual students responses below Q9.

    6. Among the top character strengths developed in the projects students identified CREATIVITY, TEAMWORK, LOVE OF LEARNING, CURIOSITYHUMOUR and PLAYFULNESS and SELF-CONTROL. This entirely reflects the values promoted in the projects through a variety of activities that required creativity (Charms class - designing a magic wand, DADA class - improve your fear picture etc; teamwork - create and chose a house logo and slogan, a Wizardus+ transportation means, etc.); and stimulated the love of learning through boosting curiosity in the multiple class activities.

    7. Students have learnt some new ICT Tools in this project. Among the ICT tools used for the first time by the students the most frequently were mentioned: The Avatar Maker (Character Creator), Padlet, Liveworksheets, Twin Space Forum and Google Slides.

    8. The ICT tools learnt or practiced in this project will be used by the students to perform other school tasks in the future. Among these are: Microsoft Word and Power Point and Video Editor Tools. 

    9. Students perceived that one needed to be highly motivated to be part of SMILE as it was quite a demanding project they were aware that at the core of SMILE was learning and development, the student was central and the responsibility for their learning was entirely in their own hands. 

    10. For most of the students it was a fun, interesting, new, cool learning experience and they would recommend it to other students. For a few it felt overwhelming, and time limited. They thought it was too much for the time alloted. To fix this in the future it is recommended to include compulsory activities and optional activities so that students do not feel pressured in case a variety of activities is presented.

     

    EVALUATION RESULTS

    54 students from 6 countries participated in SMILE Final Evaluation:

     

    1. If you were to associate the project with a word what word would that be?

    Here is a WordArt that contains all the words students associated SMILE with. (The numbers next to some words indicate the frequency of the word).

    All the words chosen to describe SMILE were positive with the exception of one "Sweet and Sour" which includes both the positive and the negative. There was a neutral one - "Different".

    2. 

    The results show a preference of the students for the following classes: 1. DADA Class with 33.3% 2. Magic of Numbers 16.7% and Potion Class with 11.1%

     

    3. 

    Among the most challenging classes at SMILE were highlighted: 1. DADA 20.4%, 2. Potion Class 18,5% and 3. Magic of Numbers 18.5%. What is interesting about it is that the same 3 classes were the ones preferred by students (as we can see from the pie diagram from the question 2 above).

    4. 

    Among the classes that students felt they learnt the most were named: DADA 16.7%, History of Magic 14.8%, Etiquette 14.8%Herbology 14.8%, Potion Class 9.3%, Divination and Magic of Numbers Class 7.4%. What we notice here is that - on the one hand two of the classes that were prefered by students and they felt were challenging (DADA, Potion and Magic of Numbers) were also identified as the ones that they learnt the most at; - on the other hand there are three classes that were not leading at the categories above mentioned but the students felt they have learnt at - History of MagicHerbology and .Divination. 

    5. 

    There is an obvious preference towards the SMILE classes. According to the survey students loved to learn in classes. And the learning part was the most enjoyable one. Also apparently students liked to belong to a house and do activities together. What made the students like the houses and develop a sense of belonging was the Housewarming Party which created a positive atmosphere in the house and motivated the students to do the activites that followed - the logo selection and the slogan brainstorming and selection. Moreover, Houses were the place they have explored the virtue they were assigned to and the place to reflect on character strengths.

    6.

    7. 

    Most of the students thought it was a collaborative project where they created together and developed their ability to talk and create by collaborating. 

    8.

    Among the top character strengths developed in the projects students identified CREATIVITY (85.2%), TEAMWORK (66.7%), LOVE OF LEARNING (46.3%) CURIOSITY(37%), HUMOUR and PLAYFULNESS (35.2%) and SELF-CONTROL (29,6%).

    9. 

     

    10. 

    Among the ICT tools used for the first time by the students the most frequently were mentioned: The Avatar Maker (Character Creator) (63%), Padlet (53.7%), Liveworksheets (50%), Twin Space Forum and Google Slides (48.1%).

    11.

    Among the useful ICT Tools identified by students we can name Microsoft Word (66,7%) and Power Point and Video Editor Tools (46.3%) Google Slides (40.7%). They listed these tools as the ones which they will use in the future for school.

    12.