Rules to go by

  • SMILE is a boarding school of 154 students and 10 teachers each having magic powers and carrying magic wands which mishandled can be a dangerous weapon. Therefore, there are strict rules in place to keep order and maintain discipline. These rules will not always be consistently applied, as different SMILE faculty members may have differing interpretations of them, and may even play favourites — they are still human beings, after all. That said, any rule-breaking by students risks disciplinary action.

    This is not a complete list, but should cover most major regulations.

    Don't forget to be nice and THINK when you make comments. If one of those is not respected better not to make the comment

                      

     

    House Areas

    Students may not enter the common rooms or dormitories of houses other than their own. Each common room has a protective measure in place to restrict access. The Wisdom Tower and Courage Dungeon require passwords. Justice Tower and Transcendence Basement require the answer to a riddle. The Temperance  and Humanity Basements require tapping a specific barrel in a particular rhythm. Attempts to bypass these protective measures by members of other houses are considered serious offences.

    Attendance

    Students must attend all classes and assemblies that they are scheduled for.

    SMILE is a boarding school full of eyes (students, faculty, ghosts, Peeves, paintings, etc.), making it just about impossible to get away with playing hooky. If you skip classes, you will be caught and disciplined.

     

    Gain of House Points:

    Commendation Avg. Gain  
    Being helpful/displaying great attitude     20 points
    Tutoring in Study Hall    8 points
    Reporting issues to faculty    5 points
    Winning a SMILE Game 2 50 points
    Participation in SMILE match   10 points
    Winning the SMILE Cup 5 150 points
    Showing house/school spirit (e.g. attending a SMILE match)    6 points
    Good participation in class 11 99 points

     

    Possible punishments:

    The most common form of discipline is the deduction of House Points. This relies mainly on house pride and the peer pressure of one's housemates to be effective.

    Usually no more than five or ten points is taken at a time for minor infractions. But more severe rule-breaking can see the loss of twenty, thirty, even fifty points.

                                                         = - 5 points

     

    Being cheeky/giving attitude

    -5 points

    Disobedience

    -10 points

    Casting spells unsupervised

    -15 points

    Skipping a class

    -15 points

    researching other things than requested  -20 points