The French students described the game prototypes which were designed during the French Mobility week and then assembled by all the French students involved in the project.
The games were tested, and the virtues and vices of each prototype were analysed by mixed-nationality teams (one student from each country).
At the end of this step, a member of each group explained the rules of the game to the other teams and helped them while they were playing. After the tests, each participant filled in a satisfaction form about the game they had played.
The first stage of the activity offered the students a precious opportunity to cooperate as a team towards a common goal (testing and improving the game). The use of English as L2 added value to the students’ work, allowing them to practice communicative skills such as making suggestions, agreeing and disagreeing.
During the second stage of the activity (playing games), the students practiced general skills like understanding and observing rules, playing together and evaluating. The task of each team’s “game master” was particularly challenging, as they had to explain the rules of the game in English, making sure everyone had understood them.
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Back from Italy, the French group tried to finalise the rules of the games. We also discussed and decided what to print as far as game's components are concerned.
Before the Polish mobility, the French students worked once again on all the parts as they still had the prototypes on site (test, components and even graphics). They also took the opportunity of a International mobility from Korea to talk about Mathbuster project ("dissemination") and to play/test the games with Korean students and Second year French students. It was quite challenging !
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