At the end of the program we played a game with puzzles and adventure also known as escape room. In recent years, in the educational process it has emerged that they become capable of being a great tool for teaching and learning but also in assessment. The game created based on what the children learned during the school year about our environmental program. We involved the children in an escape game, in which
they are called to save the planet but also Foxie and her friends from the climate change that wants to destroy it. Children are instructed to solve puzzles collaboratively, and, using ICT receive new coded data that lead them to achieve their goal.