- To develop our students’ creativity, problem solving skills and persistance.
- To apply fundamental programming concepts, using an escape room to grade the steps of learning.
- To use and implement unplugged and plugged programmes for coding.
- To become more familiar with the use of digital tools and to use them as a resource to create the different challenges.
- To acknowledge that the new technologies are a means of communication, an information source and tools to facilitate our work, both collaboratively and individually.
- To improve and promote the English language teaching and learning through collaborative work using the new technologies providing real communication among our students from the different member countries.
- To develop the ability of learning to learn in our students, learning how to manage with the information needed and to create their own challenges in the virtual escape room.
- To promote the cultural heritage through the story of the siege of Troy, as a simile between how the Trojan inhabitants fought against the horse and how our students will have to beat the virus on the escape room.
- To develop our students' artistic competences through drawings and all kinds of creations.
- To promote the idea of Europe among the students and the schools.
- To improve the students' level of English through its use.
COMPETENCES PROMOTED WITHIN THIS PROJECT AND THEIR RELATIONSHIP WITH OBJECTIVES AND CONTENTS:
- Communication in foreign languages (developing foreign language skills through CLIL methodology and multilingual awareness).
- Digital competence (developing students and teachers digital skills through the use of web 2.0 tools, coding tools and the twinspace platform ).
- Social and civic competences (developing European citizenship by giving value to differences, collaborating for common goals and respecting different points of view)
- Cultural awareness (introducing a European dimension into the curriculum and getting to know some of our Historical heritage with the story of Troy).
- Learning to learn (meta-cognitive strategies,improving motivation, autonomous/cooperative and discovering learning)
- Artistic competence (drawing the logo and other creations)
- Peer learning (students learning with and from each other as fellow learners without any implied authority)
CURRICULAR CONTENTS:
CONCEPTS
- Historical vocabulary related to the Siege of Troy: warriors, horse, city of Troy, Trojans, Greeks, princess Helen, Hector, Aquilles, Paris, weapons, boat, prison, etc.
- The story of the Siege of Troy: characters, localizations, placing the locations on a map and historical events and times.
- Grammatical structures in imperative and present simple used in the stories.
- Coding vocabulary and structures related to this field: username, password, code, binary code, decypher wheel, tips, clue, etc.
PROCEDURES-
- Relating the story of the Siege of Troy with the story of the escame room, the simile between the Trojans and the modern hackers.
- Choosing and making decisions to pick the logo or to be in an international group.
- Creating puzzles related to safety on the Internet.
- Being able to solve other puzzles created by other partners in a creative and smart way.
- Using the digital tools to solve puzzles, to create them and to create their own avatar for their profile on the TwinSpace.
- Using the TwinSpace properly and following the rules and netiquette indications.
- Using the English language to communicate, interact and create collaborative products.
ATTITUDES
- Showing attitude of respect, tolerance and good behaviour related to netiquette when they interact and communicate with their project mates.
- Showing attitude of respect and citizenship when they use the new technologies and take into account the rules and directions about netiquette, safety on the Internet and programming.
- Showing attitude of respect and tolerance towards other cultural aspects like the Siege of Troy and the history implied in it.
- Showing attitude of respect and tolerance towards the English language and its culture.
- Showing attitude of respect and tolerance towards the other participants in the project, their countries, their languages and their cultures.
OTHER SUBJECTS INVOLVED:
- English
- History
- Arts and Crafts
- Maths
- ICT
- Values