WHAT WE DO | ACTIVITIES AND PAGES | OBJECTIVES | DEADLINE |
Introducing our schools and students | - We locate our schools on a Google Earth map Let's introduce ourselves | - To become more familiar with the use of digital tools and to use them as a resource to create the different challenges. - To acknowledge that the new technologies are a means of communication, an information source and tools to facilitate our work, both collaboratively and individually. - To promote the idea of Europe among the students and the schools. - To improve the students' level of English through its use. | 20th November |
Presenting the story "The siege of Troy" | - Our students get to know about the battle of Troy Troy Horse begins... | - To promote the cultural heritage through the story of the siege of Troy, as a simile between how the Trojan inhabitants fought against the horse and how our students will have to beat the virus on the escape room. | 30th November, 2020 |
Creation of the logo | - We create the logo for the project The logo for our digital struggle | - To develop our students' artistic competences through drawings and all kinds of creations. | December, 2020 |
Introducing the escape room of the project and ourselves | - Project, students and teachers's presentation as the project trailer Escape room trailer video | - To improve and promote the English language teaching and learning through collaborative work using the new technologies providing real communication among our students from the different member countries. | January-March 2021 |
Creating safe profiles and getting to know our partners | - Our students create their profile on Twinspace safely with an avatar and interact with others on the Twinspace Forum Let's introduce ourselves | - To improve the students' level of English through its use. - To develop our students' creativity, problem solving skills and persistance. | 16th April, 2021 |
Making international groups | - Our students pick a danger they can face on the Internet and that's what their international group will be about Trojans and Greeks in international groups | - To be aware of the dangers on the Internet, learning about digitalisation and safety on the Internet. | 27th April 2021 |
Escape room: stage 1 | - Our students, working in international groups, create six puzzles related to dangers on the Internet, which are step 1 of the escape room. They'll have to solve them in order. Escape room (stage 1): Dangers on the Internet | - To use and implement unplugged and plugged programmes for coding. - To be aware of the dangers on the Internet, learning about digitalisation and safety on the Internet. - To develop the ability of learning to learn in our students, learning how to manage with the information needed and to create their own challenges in the virtual escape room. - To develop our students' artistic competences through drawings and all kinds of creations. - To improve the students' level of English through its use. | 5th June 2021 |
Escape room: stage 2 | - More puzzles related to computational thinking and coding are made this time by the teachers, which continue from the ones created by our students. Doing the escape room (stages 1 & 2) | - To apply fundamental programming concepts, using an escape room to grade the steps of learning. - To use and implement unplugged and plugged programmes for coding. - To improve the students' level of English through its use. | 15th June 2021 |
Evaluation | Students: kahoot about all the activities and the project (playing all the schools at the same time online) Teachers: Google Form Families: Students' evaluation and impact of the results Project evaluation- it's teachers' turn! | - To develop the ability of learning to learn in our students and teachers. - To improve the students' level of English through its use. | 23rd June 2021 |
Dissemination | Our project is disseminated in different ways in our schools and towns. Dissemination of the project | - To promote the idea of Europe among the students and the schools. | November 2020- June 2021 |