Project results - Outputs (tangible results)

  • F.O.R. project Result Platforms 

    Collaborative glossary on botany vocabulary and classical roots

    Collaborative glossary of 144 words about the morphology of the vascular plants. Each glossary entry is linked to an interactive poster made with PADLET application to provide the following information:
    Oral and written definition of the term in English
    Definition of the term in mother and partner languages
    Classical roots of the term
    Graphic representation of the term 

    Methodology: international target groups work during school hours simultaneously in the following disciplines: Natural science, English  language, Spanish, Basque, Italian and Greek languages, Latin and Ancient Greek, and Computing.

    Collaborative dictionary of mythological plants

    Collaborative dictionary of 58 plants. Each dictionary entry, linked to a mini website, provides the following information:
    Scientific Latin name of the plant (family, genus and species)
    Vulgar name in English and mother tongues 
    Morphological description 
    Uses, threats and singularity
    Classical myths related to the plant.

    Methodology: international target groups work during school hours simultaneously in varied disciplines: Natural science, English language, mother tongues, Classical Culture, and Computing.

    Mythological Garden

    This gamified activity  is aimed to guess some features and specifications of mythological plants from a series of clues given by QR codes and linked to miniweb pages elaborated with SMORE application.To win the game, it is necessary to be the first to build a sentence related to botany using the secret word hidden in each of the 12 mini web pages.

    Methodology
    During mobilities, non target students organised in international groups prepared the mini web pages and the clues for the game, that is played by the rest of students.

    Interactive exercises on mythological plants

    Gamified exercises related to the analysed plants.

    Methodology:
    During mobilities, target students, arranged in international groups, prepared some exercises using KAHOOT application for non target students who must answer them using the tablet or the mobile phone.

    Mythological Gymkhana

    Gamified activity on plants and mythology.

    This activity is aimed competitors to find some objects from a series of clues related to mythological plants given by QR codes and linked to miniweb pages elaborated with SMORE application.To win the game, it is necessary to be the first to find all the objects.

    Methodology
    Non target students organised in international groups prepared the mini web pages and the clues for the game, that is played by the rest of students.

    Videos on project activities

    Videos on project activities lodged in Finding Erasmus You Tube channel. Methodology:
    Target student, organised in international groups, created some videos on project activities through MOVIE MAKER and uploaded it to the YouTube channel in the class of Computing.

    Self introduction letters in Latin and Ancient Greek

    Target students introduced themselves to foreign partners through some letters in Latin and Ancient Greek that they uploaded to the wiki.

    Methodology:
    Target students wrote the letters individually in the Latin and Ancient Greek classes. After that, they uploaded the letters to the project wiki in the Computing class.

    Avatars of the students

    Target students introduced themselves to foreign partners through avatars (with VOKI application) in Latin and Ancient Greek. 

    Methodology:
    Target students wrote self introduction individually in the Latin and Ancient Greek classes. After that, they created their avatar and uploaded it to the project wiki in the Computing class.

    Logos for the contest

    Logos presented to the project logo contest. 

    Methodology:
    Target and non target students from the three schools sent their selfie connected to a mythological plant. After that, students voted for their favorite selfie through a Google form prepared by target students. Finally, F.O.R. project calendar was made up of the twelve most voted selfies.

    Selfies for the contest and F.O.R. calendar

    Methodology:
    Target and non target students from the three schools sent their selfie connected to a mythological plant. After that, students voted for their favorite selfie through a Google form prepared by target students. Finally, F.O.R. project calendar was made up of the twelve most voted selfies.

    Presentations

    During mobilities, target students made a powerpoint to present some results.

    Methodology: international target groups prepared and presented a powerpoint in order to exhibit their collaborative work.