The Third Learning, Teaching and Training activities held in Bra, Italy

  • FROM APRIL 6TH TO  APRIL 13TH, 2019

    THE LET’S PLAY GREENER TEAM

     held

    ITS  FIFTH  GAME  JAM!

     

    For 5 days, 50 pupils & 9 teachers from Bra (ITALY), Moreni (ROMANIA) & Drancy (FRANCE)  cooperated to create the final version of a serious game dealing with sustainable development and European citizenship. The third learning, teaching and training activities was held according to the programme, mutually agreed on by all partners, in order to achieve the project.

    During these third learning, teaching and training activities of this partnership, the members of the project teams from the three schools involved in its implementation met at the Instituto "Emesto Guala" in Bra, Italy to achieve levels 2 and 3 of the video game according to the missions and technical specifications previously devised.

     Session 1- TEAM BUILDING DAY..The participants from the three countries were welcomed by the hosts, giving us the opportunity to express our joy to work together. The project team coordinators announced the meeting schedule and its objectives.

    The work teams were created and the activity started with an exercise that focused on knowing the teammates, which emphasized the importance of teamwork.

    To make the video game, the students were grouped into four main teams, according to the areas required for the game: gameplay- scriptwriters, sound designers,  graphic designers and developers. The teams were: Super Mario (gameplay), ORI (sound), Crash Bandicoot (developers), Donkey Kong, Rayman, Aladin and Super Meat Boy (graphic designers). On the first day of the activities, the creators of the gameplay read the documentation about the game creation and discussed the first level, the tropical forest. The sound engineers started testing the voice recording, chose the students for the voices of the characters and started making the necessary sounds for the characters and missions. The graphic designers deepened the knowledge of using the Krita, GIMP, Asprite and Piskel programs.  The developers tracked together in Unity, the 2D Game Kit, the LPG (LetsPlayGreener) Game Kit and the advanced level of the LPG Game Kit and discussed the steps required to achieve the levels.  The evaluation questionnaire for the level of the game created prior to the project meeting was applied, in order to achieve the game’s improvement.

    In the afternoon of the first day, we participated in the activity-debate in the Environment and Climate Change Laboratory of the Museum  MACA, Museo A Come Ambiente, in Turin. Students debated environmental issues by playing "Play and Decide".

     

    Session 2. GAME JAM! . The second had 6 sprints that took place during four days. On the second day of the meeting, the teams made the 2 sprints out of the 6 that we proposed to create the game. During the first sprint, they started to improve the first level of the game "Saving the tropical forest" and depending on the working groups that were assigned, the participants performed the following tasks: writing and sketching the scenes for level 2 of the game "Stopping the acidification of the water" , designing the multiple- choice questions for level 3- Metropolis, listing the objects needed for the graphic designers, recording the dialogues of the characters in English, French, Italian and Romanian, editing the sounds and creating graphic elements to improve the level 1-Tropical forest, level 2-Acidification of water and level 3- Metropolis- Reduction of energy consumption.

    The students worked in mixed teams so the graphic designers used Krita, Piskelapp, Asprite, the developers used Unity, and the sound designers worked in Audacity.

    This working session with Sprint 3/Sprint 4/Sprint 5 continued throughout the four days.  On Thursday afternoon, in Sprint 6, the participants tested the levels, identified the errors and eliminated them. The mixed teams found and solved the flaws in the designed levels so that they should not do not hinder the proper functioning of the game.

     

    SESSION 3. ASSESSING THE RESULTS         

      On the last day, the participants attended classes at the host school.

     We evaluated the results obtained and the activities that we carried out during the project meeting. We published the results that we had obtained on the project's Facebook page and on its website. We filled in the Europass Mobility Documents and we received the certificates of participation.

    During the meeting, the participants discussed environmental issues, personal and professional aspirations, talked about school and what our education systems have in common or different, we exchanged best practices, and all these interactions represented an opportunity through which we discovered each other and learned together, through cooperation, tolerance and respect.

    We all considered that the activities carried out during the project meeting led to the achievement of the proposed objectives.

     

    evaluation of LTT3- Bra- Italy.pdf