October 15th 2017
Here we are ! Writing a gameplay... It looks easy but it's not ! We have lots of great ideas... but how to sort out these various ideas ?
During the Erasmus+ Days, we organised a seminar with Anne Lautrou : she is a professional, a game designer in the Collectif BluePrint.
So, Anne, how should we proceed to write a gameplay ? How could this game be serious ?
And here is... the presentation of the basics of a serious game, designed by Anne Lautrou.
When you are writing your scenario, please give attention to these specifications: