Transnational Meetings

  • The first project transnational meeting held in  Istituto d’Istruzione Superiore Ernesto Guala,  în Bra, Italy

    26.03.2018-28.03.2018

    The activities of the first transnational meeting were chosen to meet the objectives of the project meeting regarding its implementation.

     The first day of the meeting, 26th March 2018, was dedicated to the general management of the project. 

    1. Project management;

    2. Coordination of communication;

    3. Designing a multilingual training module for serious teaching games;

    4. Updating requirements for the instructional content of the games;

    5. Organizing the second online voting week (OVW2).

      We discussed together the ways to continuously improve the administration, the communication and the visualization of the project through its dedicated digital means: the website, Twin Space, the Facebook Page, Instagram, Twitter and the YouTube channel.

     We discussed the tools for monitoring the use of the website, tools offered by Google Analytics.

    Responsibilities were assigned to ensure that the social networks of the project would be continually used and updated.

    We monitored the game progress .and the content of the project drive, called the LPG Drive, was updated. 

    We created the list of the technical specifications to be designed for the second online voting.

    The next day of the meeting, 27 th March 27 2018, was dedicated to the dissemination activities and to writing the specifications and the rules for the second online voting week (OVW2).

     We created and translated the three informative brochures with the following titles:

    • Learning through games is stimulating

    • Introducing a serious game in the classroom

    • How to create a serious game?

    The third day of the meeting, 28th March 2018, was devoted to the organization of Learning, Teaching and Training activities to be held in Moreni (LTTA2) in May 2018 and to the organization of the second online voting week (OVW2)

      We set out the details of the project meeting to be held in the Romanian partner school, in Moreni. Another part of the activities referred to how we could add the translations of the articles published on the project site.The last section of the project meeting in Bra consisted of evaluating the activities and the results of the transnational meetings. The participants responded to a questionnaire that was prepared before the meeting and whose purpose was to evaluate the organization and relevance of the activities in terms of objectives, as well as to determine the skills / competences that they had acquired or improved.

    Some photos and printscreens of the things we created.

     

     The Evaluation of the First Transnational Meeting Held at I.I.S. “E. Guala” in Bra, 26.03.2018--28.03.2018

     

    Some snapshots taken during the project activities in Bra..

     

     

     

     The second transnational meeting held at Lycée Polyvalent Eugène Delacroix, 

    Drancy, France, November 26-28th, 2018

     

    This transnational project meeting has four main goals : 

    1. Evaluating the last release of the video game

    2. Engineering the Mooc Learning with video games 

    3. Organising the 3rd Mobility in Febr./March 19. 

    4. Evaluating & Communicating through different medias

    Day 1. Evaluating the work in progress

    8.30am-12.30am : Engineering the video game (part 1)

     

    The partners did organise on Oct. 11th-12th an online game jam to produce new sounds, graphisms, game designs. Before the game jam, the students worked on game design proposals. Two of them were chosen : the oil platform and the acid rain. After the game jam, the levels had to be implemented as new levels but the software chosen does not allow collaborative remote work. The new release should be finished on December 15th. 

    During this morning session, we worked on the overall development of the game. We focused on 3 themes 

    1. Natural resources

    2. Urbanization

    3. Energy Transition

    We decided that for each theme, we will develop three 3 levels and 4 quizzes, according to the Learning goals designed in the first Transational Meeting in Bra

     

    This is the overall architecture.

     

    Theme

    Notions

    Actions

    Scene

    Natural Resources

    Deforestation

    Fight monsters

    Forest 1

    Acid Rains

    Stop the factory

    Landscape

    Reforestation

    Plant trees

    Forest 2

    Urbanization

    Air pollution

    Change polluting objects into green ones

    City

    Energy overuse

    Track overuse

    City

    Mobility

    Choose the appropriate transportation method

    Doors

    Energy Transition

    Fossil fuels

    Fight the Boss

    Oil platform

    Green energy

    Find the best spots

    Island

    Mix of energy

    Regulate energy demand

    Control room


     

    2.00pm-5pm : Engineering the Mooc Learning with video games 

     

    In Bra (March 2018) we started to think about the dissemination and sustainability of the project, and about how and why to introduce video games in the classroom. This general line of thinking has been turned into a MOOC (Massive Open Online Course) Learning with Video Games.

     

    Each module contains a video (lesson), an activity (quiz) and some links to go further.

     

    3 Themes

    9 Modules

    Part 1. 

    Video Games: 

    A Learning Tool

    1. The Player's Skills

    2. Player Satisfaction

    3. The player's progress

    Part 2. 

    Video games: 

    An Educational Project

    4. Organizing teamwork

    5. Orchestrating the Development

    6. The responsibility of the creator

    Part 3. 

    Serious play: 

    A Creative Challenge

    7. The role of the teacher

    8. The creative direction

    9. Game integration

     

    We agreed to turn this French MOOC into English and Italian versions. 

    Agenda : 

    Day 2. Organising the LTTA3 and OVW3

    8.30am-12.30am : Organise the 3rd Mobility in Febr./March 19. 

     

    We met at the CRI, 10-12 rue Charles V, Paris to discuss the preparation of the 3rd mobility. 

     

    We fixed the dates of the next LTTA for the 1st to the 5th of April, 2019 and we discussed how to:

    • unfold the activities [objectives, testing and evaluating the game, attending classes, debugging, project visit on environmental questions, evaluation of the meeting].

    • host the Romanian and French students and find the most suitable accommodation for the teachers.

    • issue the Europass Mobility Documents.

    • communicate the students’ personal information (safety, travel, allergies)

    • To address the main issue about the non-collaborative software we are working with, we got informed with a PROS/CONS matrix about continuing with Stencyl or changing for Unity : 

    Pros Unity

    Cons Unity

    Pros Stencyl

    Cons Stencyl

    Better for job/studies

    Time consuming to learn

    Simple to learn

    Not flexible (programmation)

    Help online

    Less intuitive

    Intuitive

    Knowledge not transferable

    Teamwork

       

    Difficult teamwork

    Text easy

       

    Difficult with texts

    Everybody could measure the pros and cons and express their concern about the difficulties for the students to understand this change, and to engage themselves in learning a new software.

    • Changing from Stencyl to Unity has no negative effect on the work we have done until now : we reuse the graphics, sounds and game designs, without any difficulties. But we have to encode mechanics in C#. Creating the graphics is easier with Aseprite, than with Krita or Graphicsgale, or Piskel. It is really quick and effective. Graphicsgale is free and seems convenient for the backgrounds.


     

    2.-5pm : Engineering the video game (part 2)

    The discussions about the governance of the project. 

    • Teachers have set up the list of the learning goals they want to introduce and teach the students (according to the application form).

    • Empowering the students to make their own game, during game jams, is another dimension of the project : they should create their own game. 

    • But we are at a stage when decisions have to be made, game designs fixed, development supervised in a strong way, to deliver the re-usable, multi_disciplinar game that we targeted at.

     

    Day 3. Overall Management of the project

    8.30-12.30am : Evaluation, communication & dissemination through different medias

    • We talked about the way we should disseminate the results that we have obtained via our project digital media : e-Twinning, Facebook, Youtube channel, Twitter and the project website.

      • We also talked about the articles and newsletters that we had written, conferences, workshops that we had organised and the future steps that we were going to take in that direction.

      • The Eco-futura event that we originally planned to attend in May 2019, in Cherasco, unfortunately was cancelled for this year. So the Italian team will attend the Global Game Jam in Turin, in Jan. 25-27th 2019, to disseminate.

     

    • We fixed a working agenda : 

    • among the teams through the website and e-Twinning : 

      • on Dec. 20th, each team has to communicate about the game design ;

      • on Jan. 31st, each team has to deliver the alpha version of the different levels they are in charge with, after they have communicated about this process with the other partners;

      • by the end of March, each team will have recorded the 9 videos of the MOOC Learning with Video Game : 

        • the Italian team will have recorded the Italian version

        • the Romanian team will have recorded the English version

      • the 3 coordinators and principals discuss the tasks of the project on the LPG dedicated Google Group and Whatsapp;

     

    • at school level : 

      • Pilot classes will test and evaluate the levels and the quizzes and will communicate the results to the LPG teams.

     

    • We applied the evaluation questionnaire of this transnational meeting

     

     

     

    The third project transnational meeting held at COLEGIUL NAȚIONAL „ION LUCA CARAGIALE”, in Moreni, Romania

                                                04.06.2019-05.06.2019

     

     The activities of the third transnational meeting were aimed at meeting the objectives of the project and achieving its implementation.

     

    The first day of the meeting, June 4th, 2019, was dedicated to the general management of the project. The activities started with the presentation of the main objectives of this transnational meeting:

    1. Checking the game progress

    2. Managing the game and the gameplay

    3. Tackling Learning Goals

    4. Checking the subtitles for the videogame

    5. Updating Dissemination

    6. Updating the LPG Website 

    7. Planning translations of the Training course 

    8. Managing the final report

    9. Final evaluation of the project

    10. Evaluation of the third TPM

     

    The first activity of the meeting was assessing the progress that the videogame has made so far, in order to establish how to manage the game and the gameplay. All the three partners tried to play the videogame, so as to achieve the following goals:

    • checking the texts and the subtitles (4 languages) of the different levels for each theme;

    • establishing simpler learning goals for the base levels of each theme;

    • looking for bugs in the game.

    We completed and simplified the educational texts in the game and then we proceeded to correct inadequate subtitles and to add the missing ones in all four languages (English, French, Italian, Romanian).

    As the first level of each theme should be easily accessible to every player, we decided to write simpler learning goals for all of them.

    We all played the videogame and we asked some students to play it as well, with the aim of giving a provisional evaluation of the edugame and eventually looking for bugs in the game design and in the game mechanics.

     

    Furthermore, for dissemination purposes we updated the digital means dedicated to the project: the website, Twin Space, the Facebook Page, Instagram, Twitter and the YouTube channel.

     

    On the second day of the TPM, June 5th, 2019, we dealt with the following objectives, as set out in the programme:

    • Updating the LPG Website 

    • Planning translations of the Training course 

    • Managing the final report

    • Final evaluation of the project

    • Evaluation of the third TPM

     

    Together we decided how to improve and update the LPG website, by inserting all the relevant materials (descriptions, pictures, videos, links to dedicated pages on social medias).

     

    We also checked the original texts used in the videos for the Training course and we decided to try and provide translations for them in all four lanagues in the future.

     

    We discussed together the designing of the final report and we established the different contributions that each partner school has to make in order to help the coordinator draft the report. Further, we decided the tasks that each partner has to fulfil, and the deadlines for each task.

     

    The participants in the meeting set out the details of the activities to be carried out in the next three months for the completion of the project, which should include the dissemination and the final evaluation of the project.

     

    The last section of the project meeting in Moreni consisted of evaluating the activities and the results of the transnational meetings.

    ​​​​​​​

     

    ​​​​​​​Some of the Romanian students were also with us to check the good functioning of the game and to give feedback.​​​​​​​

    Evaluation Report- the 3rd transantional meeting held in Moreni.doc