ABOUT THE PROJECT

  • We have two main goals for this project: first, to develop suitable ICT applications for use in the classroom and, second, to react to the political situation of the flow of refugees and its consequences for primary schools. 

    The Digital Agenda for Europe presented by the European Commission as one of the Europe 2020 strategy states that utilisation of ICT in schools is improving but "ICT use in the classroom for learning is infrequent" and refers to primary schools specifically.  This is  reflected in a lack of good learning materials and sufficient examples of best practice. There is an increasing number of schools all over Europe that are equipped with interactive whiteboards but often don't know how to make maximum use of these devices. In addition to this, a certain timidity toward modern digital techniques can often be met in primary schools.  As a leading whiteboard production company puts it: "If we don't instruct teachers how to handle and apply our whiteboards they are just a waste of money." Our "anxious" teaching colleagues are also one of our target groups and we want to supply them "best practice" which is relatively easy to apply in the classroom. 

    Our project is not limited to interactive whiteboard applications even though all of our products can be executed on it. From the joint experiences of 7 different European schools we are proposing the development of an assorted range of ICT applications. We will use existing software applications to create new and innovative teaching aids. We will be among the early adopters of the HTML5 standard that ensures all our digital products are easily accessible on multiple devices. In our detailed work program you will find interactive educational computer games, an e-book and e-journal, podcast and school radio that can be listened to worldwide, apps for the tablet and mobile phone, communication via "Viber" (photo and message app for the mobile phone) in connection with our project website and online social networking channels.  

    Now comes the second aspect of our project, the inclusion of immigrant, refugee and children with special needs or from socially disadvantaged families.  For them we plan to develop our multi-lingual language-learning computer games which can also be used in mainstream foreign language classes. Narrated in Arabic, these high quality learning games should offer newcomers a first encounter with the language of their target country and thus supply teachers with learning materials they are missing so much. These games will be distributed in the main European languages of English, French, Spanish and German. Some will be specially for Arabic speaking children to learn German and English, others are narrated in Arabic and German in addition to the other languages of our project group.  Such multi-lingual games and a multi-lingual podcasts will be produced with teachers from all 7 partner countries bringing their specialised skills and experiences to bear. They will give design assistance, select the themes, translate texts and test the games in their classes. For the same reason we need to involve some stakeholders outside our schools, mainly local refugee organisations and non-native pupils in secondary schools who will help us with translations and advice.  They will assist with audio recordings of refugee children in their language.  

    We will also draw on a German-speaking link in Europe to help translate and disseminate our products and games in German. One of these connections will be a previous project partner from Austria who is not officially applying to take part but ready to cooperate with us on this aspect of the project. Austria and Germany have the most refugee children and the use of the German language is indispensable in the development of learning materials for those children.

    The helpful inclusion of external experts, too, is one of our project aims and, we hope, will become an example of "best practise". We want to demonstrate how a very multi-purpose and relatively cheap service platform like www.fiverr.com can be used in developing teaching applications.  

    We want all our target groups mentioned above to be given as much support as possible at the beginning of their primary school education or at an older class level depending on their age of arrival at our schools (immigrants and refugees). We are convinced that we will be a kind of pioneer in this field.

    Last but not least we want to raise awareness and keep alive the European dimension. Two of our sub-themes ("How the EU protects our heritage" and "Collect your Coins"), again in connection with ICT, will deal with the role of the EU and strengthen our pupils' awareness. Whatever we implement or construct will not only be put at the disposal of other schools on various learning platforms but also supplied with simple, step-by-step instructions for use. Schools all over Europe will be able to use our products and copy our activities.