Workshops choices

  • KEYNOTE SATURDAY 6 JUNE 09.25-10.10

    AGILE LEADERSHIP FOR STRONGER COLLABORATION, EWAN MCINTOSH
    THE CONFERENCE ROOM

    The key to collaboration is putting the learner at the centre of their learning, and yet much gets in the way of that goal. How might we harness the agility from the world of technology, the same agile technology and leadership that has spun eTwinning into the powerful force it has become? And where so many eTwinning schools have succeeded in strong collaborations around Europe, how might we nurture more sharing of great practices down our own school corridors and between peers in other parts of the UK?

    KEYNOTE SATURDAY 6 JUNE 14.00-14.45

    THE FUTURE OF LEARNING, SUGATA MITRA, VIDEO LINK, THE CONFERENCE ROOM

    This keynote will provide a fascinating insight into experimental projects that are currently underway, exploring curriculum, pedagogy and assessment and a vision of the future of learning.

    WORKSHOP SESSION 1: SATURDAY 6 JUNE 10.10-11.10
    1.1    DESIGNING DEEP, BROAD, STUDENT-LED PROJECTS, EWAN MCINTOSH
    ROOM 7 

    Workshop Description: 
    “Good practice” in project design has tended towards the teacher designing the end product of learning - the movie, essay, event - and working back from there to the exercises and activities the students will undertake. This “Understanding by Design” approach can be effective as it is laser-sharp in curricular coverage, predictable and easy to assess. However, it does not help students in a more real-world scenario where the goals are fuzzy and the learning journey broad and deep. In this workshop, learn how to create generative topics that will inspire a different kind of planning on the teacher’s part and a more challenging learning landscape for our learners.

    Expected Outcomes: 
    Provide a quick overview of the different approaches teachers might use to design projects of varying degrees of ‘student centredness’.
    Explore how to generate a more ‘deep dive’ type project, where students don’t just solve problems, they find them, too. Provide a takeaway of some of the practical action research teachers might want to undertake in their own classrooms, to improve feedback, sharing of learning intentions and success criteria. 

    Level: Teachers looking for a challenge in the way they plan projects; School leaders wanting to engage and motivate students, close the achievement gap.

    Age group: Primary and Secondary, FE. 

    Workshop format: Discussion and hands-on

    Workshop teaser: 
    When you’ve spent time designing a “great” project are you left deflated by the lack of enthusiasm shown by students? Well, no more!

    1.2    ERASMUS+ OPPORTUNITIES FOR SCHOOLS, DOROTA DRAJEWICZ
    ROOM 3

    Workshop Description: 
    An outline of the opportunities for schools within the Erasmus+ Programme. In particular it will look at Key Action 1 - Mobility of Individuals and Key Action 2 - Schools strategic partnerships. 

    Expected Outcomes: 
    Participants will understand what schools can apply for, when and how. Delegates will leave the workshop knowing exactly how to follow up on the session, which Key Action is relevant to their school's needs, and how to write a good application. Hopefully, all questions and queries about the Erasmus+ programme will be clarified after this session! 

    Level: Everyone

    Age Group: All

    Workshop format: Presentation and interactive elements

    Workshop teaser: 
    Look at opportunities for schools, an overview for teachers not yet involved, hear useful feedback provided by Erasmus+ assessors, and learn about the support and guidance that the Erasmus+ team is working on! There will be an Erasmus+ stand in the exhibition area too, where you can continue your Erasmus+ related conversation after the workshop.

    1.3    BOARD WITH COMPUTING? CREATIVITY IN THE COMPUTING SYSTEM, PADDY CARROLL
    ROOM 5 

    Workshop Description: 
    The workshop will share a range of resource ideas and tools that are used to enhance the computing curriculum at Shaw Wood Academy. For example, demonstrating the use of iPads to programme robots and drones as well as the use of various board games to challenge children to think differently. The workshop will look at how you can link programming to other curriculum areas so that you can excite and challenge your children and staff. Finally, it will consider how these resources could be used to help establish creative and collaborative eTwinning projects that involve programming. There are many schools across Europe which wish to use programming but don’t have project outlines to follow, hopefully participants could begin to build a bank of ideas and put together pilot projects so that in the future there is support for these ambitious schools.

    Expected Outcomes: 
    Attendees will have greater confidence in teaching computing across the curriculum, so that they can support and motivate both the children and staff to programme in new and exciting ways. Partners will want to work alongside others to establish eTwinning projects that can then be used and adapted by others across Europe.

    Level: Everyone

    Age Group: Primary

    Workshop format: A hands-on workshop with a short presentation before getting the group to have a go. Laptops for participants provided in the room.

    Workshop teaser: Here for the crazy ones.

    1.4    USING GOOGLE CLASSROOM TO ENCOURAGE COLLABORATION & ENHANCE TEACHING & LEARNING, DREW BUDDIE
    ROOM 1

    Workshop Description: 
    This session will give delegates the opportunity to see how Google Classroom can be used to enhance and facilitate collaborative learning, making it perfect for eTwinning projects. Although it will cover the introduction of Google Classroom which makes it suitable for beginners, it will also be delving into the use of Google Drive and providing attendees with at least “26 Things You May Not Know About Google Drive”

    Expected Outcomes:     
    Delegates will leave with productive ideas for the implementation of Google Classroom to support their eTwinning projects as well as being applicable to general Teaching and Learning within their establishment. Delegates will be enabled with evidence for the setting up of Google Classroom in their own schools. They will also leave with a collection of at least “26 things they may not know about Google Drive”.

    Level: Everyone 

    Age group: All - as Google Classroom is suitable for children under 13.

    Workshop format: 
    Hands-on, laptops for participants provided in the room. 

    Workshop teaser: Google Classroom CAN make your life as a teacher easier.

    1.5    INNOVATION, ENGINEERING, COMPUTING … OH AND MIND CONTROL ROBOTICS, CHRIS BURGESS
    ROOM 2

    Workshop Description: 
    This workshop will provide an introduction to Innovation, Engineering and Computing in Primary and Secondary Education using ‘computing unplugged’ and aspects of design and technology, to break the barrier to computing, with the innovative ‘Cardboard2Code’ Process. There will be an opportunity to play with various robotics kits and for an insight into cool projects that you could use in your own school. To finish, a chance to become a Jedi using a Mind Control kit to move robots with brain waves.

    Expected Outcomes: 
    Learn about a comprehensive process to introduce computing using Cardboard. Experience cutting edge technology and methods to inspire students and to make the most of the lightbulb moment!

    Level: Everyone

    Age group: All 

    Workshop teaser: Ever wanted to move things with your mind?


    WORKSHOP SESSION 2- SATURDAY 6 JUNE 11.30-12.30

    2.1     DESIGNING DEEP, BROAD, STUDENT-LED PROJECTS, EWAN MCINTOSH
    ROOM 7    

    Workshop Description: 
    “Good practice” in project design has tended towards the teacher designing the end product of learning - the movie, essay, event - and working back from there to the exercises and activities the students will undertake. This “Understanding by Design” approach can be effective as it is laser-sharp in curricular coverage, predictable and easy to assess. However, it does not help students in a more real-world scenario where the goals are fuzzy and the learning journey broad and deep. In this workshop, learn how to create generative topics that will inspire a different kind of planning on the teacher’s part and a more challenging learning landscape for our learners.

    Expected Outcomes: 
    Provide a quick overview of the different approaches teachers might use to design projects of varying degrees of ‘student centredness’.
    Explore how to generate a more ‘deep dive’ type project, where students don’t just solve problems, they find them, too. Provide a takeaway of some of the practical action research teachers might want to undertake in their own classrooms, to improve feedback, sharing of learning intentions and success criteria. 

    Level: Teachers looking for a challenge in the way they plan projects; School leaders wanting to engage and motivate students, close the achievement gap.

    Age group: Primary and secondary, FE. 

    Workshop format: Discussion and hands-on

    Workshop teaser: When you’ve spent time designing a “great” project are you left deflated by the lack of enthusiasm shown by students? Well, no more!

    2.2     THE POWER OF MOTIVATION, ACTION JACKSON 
    ROOM 1

            
    Workshop Description: How to inspire yourself and others to feel Amazing

    Expected Outcomes: 
    Delegates will walk away with the tools and skills to maintain motivation in themselves and in the young people that they work with. 

    Level: Everyone

    Age group: All 

    Workshop teaser: 
    Your thoughts rule your world; where you are mentally, will determine where you end up Physically. Think AMAZING to be AMAZING

    2. 3     BRITISH VALUES AND INTERNATIONAL WORK, VICKY GOUGH AND JO SPEAK 
    ROOM 2

    Workshop Description: 
    This workshop will give you some ideas on how to meet the requirement to address British values (and combat extremism?) through international work with partner schools. It will include a case study from Jo Speak and participants will have a chance to discuss their practice.

    Expected Outcomes: 
    Participants will leave inspired, with ideas for activities, and feel better prepared to meet this requirement through international partner work.

    Level: Everyone

    Age group: All

    Workshop teaser: What is a British value?

    2. 4    MAKE IT WITH MIN-BOOKS, CLARE SECCOMBE  
    ROOM 8

    Workshop Description: 
    Find out how you can encourage reading, independent writing and dictionary skills using Mini-Books in all their forms.

    Expected Outcomes: 
    Participants will have lots of ideas for different Mini-Books that their students can make to demonstrate their learning, and which they will be able to exchange with partners.  Examples from the Languages classroom will be given, but the ideas can be applied across the curriculum.

    Level: Everyone

    Age group: All

    Workshop format: Presentation 

    Workshop teaser: Unleash your creativity - origami skills not required!

    2. 5    ERASMUS+ OPPORTUNITIES FOR SCHOOLS, DOROTA DRAJEWICZ  
    ROOM 3

    Workshop Description: 
    An outline of the opportunities for schools within the Erasmus+ Programme. In particular it will look at Key Action 1 - Mobility of Individuals and Key Action 2 - Schools strategic partnerships. 

    Expected Outcomes: 
    Participants will understand what schools can apply for, when and how. Delegates will leave the workshop knowing exactly how to follow up on the session, which Key Action is relevant to their school's needs, and how to write a good application. Hopefully, all questions and queries about the Erasmus+ programme will be clarified after this session! 

    Level: Everyone

    Age group: All

    Workshop format: Presentation and interactive elements

    Workshop teaser: 
    Look at opportunities for schools, an overview for teachers not yet involved, hear useful feedback provided by Erasmus+ assessors, and learn about the support and guidance that the Erasmus+ team is working on! There will be an Erasmus+ stand in the exhibition area too, where you can continue your Erasmus+ related conversation after the workshop.


    2. 6    MINECRAFT IN THE CLASSROOM, RAYMOND CHAMBERS  
    ROOM 5

    Workshop Description: 
    This workshop will teach you the basics of how you can use Minecraft in the classroom. It will teach you some basic collaboration and it will show you how MinecraftEDU can be used to help you set up a server. It will run through some tools and resources which will show the user how they can run Minecraft in a safe environment in a school. The idea of the workshop is to help you use Minecraft in a cross-curricular environment. 

    Expected Outcomes: 
    All users will know the following: * What is Minecraft? * How can I get hold of it? * What can it do? * How to use it in different departments * How to set it up and where to find resources

    Level: Beginners

    Age group: All

    Workshop format: Combination of a workshop, some ICT training and time for a discussion. Laptops for participants provided in the room.

    Workshop teaser: Craft your lessons in style!

    WORKSHOP SESSION 3- SATURDAY 6 JUNE 14.45-15.45

    3.1     THE POWER OF MOTIVATION, ACTION JACKSON  
    ROOM 1

    Workshop Description: How to inspire yourself and others to feel Amazing

    Expected Outcomes: Delegates will walk away with the tools and skills to maintain motivation in themselves and in the young people that they work with. 

    Level: Everyone

    Age group:  All 

    Workshop teaser: 
    Your thoughts rule your world; where you are mentally will determine where you end up Physically. Think AMAZING to be AMAZING

    3.2      MAKE IT WITH MINI-BOOKS, CLARE SECCOMBE  
    ROOM 8

    Workshop Description: 
    Find out how you can encourage reading, independent writing and dictionary skills using Mini-Books in all their forms.

    Expected Outcomes: 
    Participants will have lots of ideas for different Mini-Books that their students can make to demonstrate their learning, and which they will be able to exchange with partners.  Examples from the Languages classroom will be given, but the ideas can be applied across the curriculum.

    Level: Everyone

    Age group: All

    Workshop format: Presentation 

    Workshop teaser: Unleash your creativity - origami skills not required!

    3. 3    USING MULTIMEDIA EBOOKS TO PROMOTE ETWINNING, JOE DALE  
    ROOM 7

    Workshop Description: 
    Book Creator Free is a very easy iPad and Android app for creating and showcasing multimedia content which can be shared with partners or collaborated on together. Using free apps, Balloon Stickies Plus for iPad and PicSay for Android, participants will take photos of each other and add speech bubbles to build a photo story in Pic Collage. Results will then be imported into Book Creator Free where participants will record and embed invisible audio hotspots over each speech bubble, which play automatically when tapped. Next the workshop will explore other features of Book Creator such as adding video feedback, drawing and formatting text. Finally, participants will learn how to open their eBook in iBooks, combine them together via Google Drive, and export them as video clips so they play their multimedia content in chronological order. eBooks are wonderful for sharing eTwinning stories and this workshop will equip you with everything you’ll need to get started. 

    Please note, delegates would need to bring an iPad or Android tablet with a camera and install the following apps before the workshop: Book Creator Free (iOS and Android) Balloon Stickies Plus (iOS) PicSay (Android) Pic Collage (iOS and Android) iBooks (iOS) Aldiko (Android) Google Drive (iOS and Android). Participants would also need to create a Google Drive account if they don’t have one already.

    Expected Outcomes: 
    By the end of the workshop, participants should have a good understanding of how to create a multimedia eBook which they can share with their eTwinning partner and collaborate on together. They will learn how to add images, photos, videos, audio and hand drawn pictures into their eBooks as well as more complex elements such as a personalised photo story with embedded sound. There will be plenty of time for hands-on practice and therefore delegates should feel confident they can replicate the skills they have learnt once they are back at school.  As well as learning how to combine different books together into a single volume, delegates will also be able to export their ebooks as video clips allowing them to upload them to their Twinspace at a later date.

    Level: Everyone

    Age group: All 

    Workshop format: 
    The workshop will start with creating a photo story as a whole group with audience participation. Delegates will then work in pairs to produce their own and import them into Book Creator Free.

    Workshop teaser: 
    Is there more to creativity on an iPad than Book Creator? http://www.educate1to1.org/ipad-creativity-classroom-education/ 
    Please read this article and reflect on its content before the workshop.

    3.4      BOARD WITH COMPUTING? CREATIVITY IN THE COMPUTING SYSTEM, PADDY CARROLL  
    ROOM 5

    Workshop Description: 
    The workshop will share a range of resource ideas and tools that are used to enhance the computing curriculum at Shaw Wood Academy. For example, demonstrating the use of iPads to programme robots and drones as well as the use of various board games to challenge children to think differently. The workshop will look at how you can link programming to other curriculum areas so that you can excite and challenge your children and staff. Finally, it will consider how these resources could be used to help establish creative and collaborative eTwinning projects that involve programming. There are many schools across Europe which wish to use programming but don’t have project outlines to follow, hopefully participants could begin to build a bank of ideas and put together pilot projects so that in the future there is support for these ambitious schools.

    Expected Outcomes: 
    Attendees will have greater confidence in teaching computing across the curriculum, so that they can support and motivate both the children and staff to programme in new and exciting ways. Partners will want to work alongside others to establish eTwinning projects that can then be used and adapted by others across Europe.

    Level: Everyone

    Age group: Primary

    Workshop format: A hands-on workshop with a short presentation before getting the group to have a go. Laptops for participants provided in the room.
     

    Workshop teaser: Here for the crazy ones.

    3.5      BRITISH VALUES AND INTERNATIONAL WORK, VICKY GOUGH AND JO SPEAK   
    ROOM 2

    Workshop Description: 
    This workshop will give you some ideas on how to meet the requirement to address British values (and combat extremism?) through international work with partner schools. It will include a case study from Jo Speak and participants will have a chance to discuss their practice.

    Expected Outcomes: 
    Participants will leave inspired, with ideas for activities, and feel better prepared to meet this requirement through international partner work.

    Level: Everyone

    Age group: All

    Workshop teaser: What is a British value?

    WORKSHOP SESSION 4 – SUNDAY 7 JUNE 9.15-10.15

    4.1      MENTORING SCHOOLS USING A TRASFORMATIVE CHANGE MODEL THROUGH ETWINNING, LESLEY ATKINS AND KATE WALKER,  ROOM 3

    Workshop Description: 
    This workshop leads participants through the approaches employed to affect whole-school improvement through international education in both special educational needs and mainstream schools in Glasgow. 

    Expected Outcomes: 
    Participants will have an understanding of the strategic tools available to support the embedding of international education as a means of improving outcomes. They will also be able to apply these tools to a range of improvement needs.

    Level: Experts 

    Age group: Early years to secondary

    Workshop format: 
    Presentation and hands on discussion

    Workshop teaser: Use strategic tools to bring in international education to improve results.

    4.1     USING MULTIMEDIA EBOOKS TO PROMOTE ETWINNING, JOE DALE    
    ROOM 7

    Workshop Description: 
    Book Creator Free is a very easy iPad and Android app for creating and showcasing multimedia content which can be shared with partners or collaborated on together. Using free apps, Balloon Stickies Plus for iPad and PicSay for Android, participants will take photos of each other and add speech bubbles to build a photo story in Pic Collage. Results will then be imported into Book Creator Free where participants will record and embed invisible audio hotspots over each speech bubble, which play automatically when tapped. Next the workshop will explore other features of Book Creator such as adding video feedback, drawing and formatting text. Finally, participants will learn how to open their eBook in iBooks, combine them together via Google Drive, and export them as video clips so they play their multimedia content in chronological order. eBooks are wonderful for sharing eTwinning stories and this workshop will equip you with everything you’ll need to get started. 

    Please note, delegates would need to bring an iPad or Android tablet with a camera and install the following apps before the workshop: Book Creator Free (iOS and Android) Balloon Stickies Plus (iOS) PicSay (Android) Pic Collage (iOS and Android) iBooks (iOS) Aldiko (Android) Google Drive (iOS and Android). Participants would also need to create a Google Drive account if they don’t have one already.

    Expected Outcomes: 
    By the end of the workshop, participants should have a good understanding of how to create a multimedia eBook which they can share with their eTwinning partner and collaborate on together. They will learn how to add images, photos, videos, audio and hand drawn pictures into their eBooks as well as more complex elements such as a personalised photo story with embedded sound. There will be plenty of time for hands-on practice and therefore delegates should feel confident they can replicate the skills they have learnt once they are back at school.  As well as learning how to combine different books together into a single volume, delegates will also be able to export their ebooks as video clips allowing them to upload them to their Twinspace at a later date.

    Level: Everyone

    Age group: All 

    Workshop format: 
    The workshop will start with creating a photo story as a whole group with audience participation. Delegates will then work in pairs to produce their own and import them into Book Creator Free.

    Workshop teaser: 
    Is there more to creativity on an iPad than Book Creator? http://www.educate1to1.org/ipad-creativity-classroom-education/ 
    Please read this article and reflect on its content before the workshop.

    4.3      CONNECTING CLASSROOMS: INTERCULTURAL UNDERSTANDING TASTER SESSION, LISA TANER    
    ROOM 2

    Workshop Description: Intercultural Practice - Taking it Further

    Expected Outcomes: 
    This course supports teachers to question and interrogate their own cultural preferences, values and beliefs as well as those of others by exploring: 
    • The key themes of ‘identity’, ‘culture’ and ‘global awareness’ and how they contribute to intercultural practice
    • Each teacher’s own level of intercultural fluency and the capacity in their school to support intercultural practice 
    • How to respond in positive ways when your core values and beliefs are tested by belief and value systems different to your own. 

    Level: Everyone

    Age group: All

    Workshop format: Hands-on session with activities and practical ideas to take back to schools.

    Workshop teaser: 
    What’s in your ‘cultural backpack’? How does the way we greet one another reveal our identity and what is important to us? Come and explore this, and more, in this interactive session.

    4.4      MINECRAFT IN THE CLASSROOM, RAYMOND CHAMBERS    
    ROOM 5

    Workshop Description: 
    This workshop will teach you the basics of how you can use Minecraft in the classroom. It will teach you some basic collaboration and it will show you how MinecraftEDU can be used to help you set up a server. It will run through some tools and resources which will show the user how they can run Minecraft in a safe environment in a school. The idea of the workshop is to help you use Minecraft in a cross-curricular environment. 

    Expected Outcomes: 
    All users will know the following: * What is Minecraft? * How can I get hold of it? * What can it do? * How to use it in different departments * How to set it up and where to find resources

    Level: Beginners

    Age group: All

    Workshop format: Combination of a workshop, some ICT training and time for a discussion. Laptops for participants provided in the room.

    Workshop teaser: Craft your lessons in style!

    4.5      INNOVATION, ENGINEERING, COMPUTING…OH AND MIND CONTROL ROBOTICS, CHRIS BURGESS    
    ROOM 8

    Workshop Description: 
     This workshop will provide an introduction to Innovation, Engineering and Computing in Primary and Secondary Education using ‘computing unplugged’ and aspects of design and technology, to break the barrier to computing, with the innovative ‘Cardboard2Code’ Process. There will be an opportunity to play with various robotics kits and for an insight into cool projects that you could use in your own school. To finish, a chance to become a Jedi using a Mind Control kit to move robots with brain waves.

    Expected Outcomes: 
    Learn about a comprehensive process to introduce computing using Cardboard. Experience cutting edge technology and methods to inspire students and to make the most of the lightbulb moment!

    Level: Everyone

    Age group: All 

    Workshop teaser: Ever wanted to move things with your mind?

    4.6      ARE YOU A TWIT OR A TWEEP? A BEGINNER`S GUIDE TO TWITTER, LISA STEVENS     
    ROOM 1

    Workshop Description: 
    Are you a Twit or a Tweep? This workshop will explore the phenomenon that is Twitter. It will look at practicalities such as how to tweet and make a list and which app/site is ‘best’ as well as unravelling some of the mystery of hashtags, DMs, full stops, lists and #FF. It will also look at why Twitter is an invaluable tool for so many, and how it might work in a learning environment and international project. If you attend this session, you really will learn “how to make friends and influence people.”

    Expected Outcomes: Increased confidence in using Twitter as a tool for learning!

    Level: Aimed at beginners but anyone welcome!

    Age group: All

    Workshop format: Presentation and participants can have a practice during the presentation 

    Workshop teaser: 
    If you want to register for Twitter beforehand, that’s great! http://www.wikihow.com/Make-a-Twitter-Account