Activities

  • Activities:

    • Introducing pupils, teachers, schools that participate in the project (text, photos or video).
    • Creating project’s logo. The students draw logos and then vote for their favorite one. 
    • Learning about different animals around the world through multimedia material e.g. texts, images, sounds, videos and animation. 
    • Presenting animals that are popular in every country.
    • Learning the names of endangered species and how to protect them.
    • Solving quizzes, exercises, puzzles, etc. 
    • Creating poems for animals e.g. in the form of haiku.
    • Singing songs about animals in English, Greek and Polish.
    • Sending pictures of animals typical for every country.
    • Describing favorite animals, making crafts, drawing animals, etc.
    • Introducing students with Beebot/Dash Robot.
    • Doing various Worksheets with Beebot/Dash Robot.
    • Introducing students with Lego WeDo 2.0 equipment.
    • Creating robotic animal models and exchanging lego instructions and coding.
    • Creating a common studio on Scratch (https://scratch.mit.edu).
    • Doing various Scratch projects about animals.
    • Coloring and bringing to life animals via augmented reality application Quiver (http://www.quivervision.com/).
    • Creating a comic, an image collage, an animation movie or a video with animals. 
    • Visiting a farm or a zoo.
    • Skype communication.
    • Evaluation of the project.