The students should promote and achieve digital skills and foreign language competence to be competent citizens of the 21st century.
How to make coding as an useful and motivating activity by the use of collaborative work between Estonian and Norwegian students. The students gain new knowledge about different subjects through programming.
The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
The students know the essential rules of netiquette and copyrights.The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
Project aims:
Making Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards.
Older students guide younger students in how to program educational games by creating tutorial videos.
Older students assess and review the results (games) made by the younger students.
The students work collaboratively in mixed groups (Estonian and Norwegian students) in order to program and use educational games.
The students know the essential rules of netiquette and copyrights.
Project website: www.codeadventure1.weebly.com
Project activities:
1.Getting to know each other
Make Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards Cards contest.
Project logo creating.Creating project logo. Logos contests.
2. Make a game in scratch.mit.edu
Create mixed groups
The older students make tutorials for the younger students
Work in groups (teamwork), online meetings.
The students create games according to the tutorial-videos in February
3. Game testing
Test the games and assess the games, and the groups have to make eventually corrections
4. Game sharing
At the end of the project the students are supposed to share their games with their local school mates
5. Feedback and analysis
Teacher team