The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
Making Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards.
Older students guide younger students in how to program educational games by creating tutorial videos.
Older students assess and review the results (games) made by the younger students.
The students work collaboratively in mixed groups (Estonian and Norwegian students) in order to program and use educational games.
The students know the essential rules of netiquette and copyrights.