Paper: STEAM A NEW WAY OF INTERACTING IN SCHOOLS AND MUSEUMS.
Abstract.
It has been proven that STEAM projects expose students to the creative process and teach them a new way to value science, technology, arts and mathematics. But do museum and educational experts really believe in STEAM? The aim of this paper is to show the state of the art in STEAM, and underscore this methodology’s main strengths and weaknesses.
A systematic review of articles and museum websites was carried out before the research was begun. In a final stage, a survey was completed by a selection of ten experts and museum specialists who provided their points of view on the issue, in addition to their experience on various projects.
Our findings indicate that there is an academic interest in STEAM, but few relevant examples of real change in museums and schools, where STEAM should be more visible.
Keywords.
STEAM, museums, education, science, technology, arts, mathematics.