Pacman

  • Basic concepts of programming are learned on a two-color grid like chess board. Some squares are filled with objects. One student give ordres which move, code, must other perform. Other student act like Pacman. Goal of each pair of students is to reach agreed target and end a game without steping on full square on using minimum of commands. Plan is to learn basic code (forward, backward, left, right) and developing of understanding why is necessary to give commands in the correct order.

    This activity was performed during first management meeting in Croatia. You can read more HERE.