Login
HOME
PAGES
Pages
THE HOUR OF CODE AND EUROPEAN CODE WEEK
European Codeweek 2016
EUROPEAN CODE WEEK 4 ALL CHALLENGE
INTERACTIVE AND NON INTERACTIVE LESSONS USING "PROGRAMMA IL FUTURO"
CODING USING SCRATCH AND SCRATCH JUNIOR
Working in Scratch - students from Poland.
CODING WITH APPINVENTOR 2, BY MIT
GAMIFICATION...USING ROBOTIC
USING THE ROBOT TYPE mBot - students from Poland.
USING THE ROBOT TYPE OzoBot
CODY AND ROBY ACTIVITIES
CODING WITH...STRING ART!
EUROPEAN CODE WEEK 4 ALL CHALLENGE
GORGOGLIONE'S PUPILS, PRIMARY SCHOOL
To solve mathematical problems we perform a sequence of logical steps: read the text, we find the data and perform operations. In other "we plan" words a solution.
In computing "program" it means analyzing a problem and give instructions to the computer to solve.
The sequence in which the instructions are given is called algorithm.
Through interactive exercises, carried out during the hours of coding we learn to create more and more complex algorithms!
Playing with coding we learn in an easy and fun the base of the computer thought.
Here you are our experiences:
IIS F. ALDERISIO
CODING ON LINE WITH STUDIO.CODE.ONLINE
3rd CLASS OF PRIMARY SCHOOL IN ACCETTURA