Ts2 ⇒ Come up with an idea, a phrase, and a vocabulary word for network, web, or browser topics.
Ts3 ⇒ Program an animation with a "for" loop.
Ts5 ⇒ Come up with an idea, a phrase, and a vocabulary word for the game
Language
SA2-1 ⇒ Can understand sentences and frequently used expressions in areas of computer network, network applications topology, address, packet names, protocol and browser privacy and security.
SA2-3 ⇒ Can describe in simple terms network devices, applications, topology, address, packet names, protocol and browser privacy and security by picking out an idea, phrase or vocabulary word in English from a table.
Encounters with other cultures
SA2-2 ⇒ Communicate in simple and routine tasks to share the HTML game via a link in the TwinSpace
[Activity 4: Animation in the form of a game]
Steps of the learning phase
4.1) Each team will produce an animation in the form of a game, to learn ideas, phrases and vocabulary around the network.
4.2) The game consists of showing a system or knowledge as a picture and giving an idea of its utility as a function or construct a sentence containing the name of the displayed object or knowledge or by simply giving the name of the system or knowledge.
4.3) To contribute to the game, each team will come up with at least one idea, one sentence, and one word for the theme they are facing.
4.4) Each contribution will be translated into English and into its native language.
Note 1: The questions are included in the Scratch file below, embedded itself in the zip file "animated_stages_with_2_translators_student.zip".
Note 2: The Scratch file and an empty text file have been embedded in a zip file so that it can be uploaded to the TwinSpace. Therefore, you need to unzip the file first.
animated_stages_with_2_translators_student.zip
Example of a "learning game":
http://www.clg-f-lagrange.ac-limoges.fr/IMG/html/animated_stages_with_2_translators_student_correction.html
https://padlet.com/collegefernandlagrange87260/zq7jf6yys18k7zy5