Common Guide Sheet

  • TITLE

    DIGITAL CULTURAL HERITAGE! (DIGCULTURE!)-A COMMON GUIDE SHEET

    Theme

    Adapting education to changes, implementing and even setting them into the strategies of the schools to achieve their goals in this digital era.

     

     

     

     

     

     

    English

     

     

     

    Age

     

     

    10-14

    Culture (Tangible and Intangible)

     ITC

    Soft Skills

    Foreign Languages

    Democratic Participation/DP),

    Social Emotional Intelligence (SEI)

    Social Science

    Digital Competences

    Duration

    2 years

     

    2021-2023

    Intercultural Education

    Cultural Education

    BASIC SKILLS

      x

    Mother tongue

    x

    Learn to learn

    x

    Languages

    x

    Social and cívic

      x

    Cultural expression

    x

    Initiative and entrepreneurship

    x

    Digital

    x

     

    SUMMARY OF THE PROJECT

     

    Poland, Portugal, Turkey, Belgium, Croatia and The Republic of North Macedonia with different languages, cultures,

    traditions decided to work collaboratively to state that pupils with fewer opportunities need to be taught using lots of

    innovative methods in curricular and extracurricular activities.Four Transnational LTT Short Term Exchanges of Groups of

    People will be managed: 3 pupils and 2 accompanying persons from each school will take part in each LTTA and two

    Joint Staff Training Event will held with 3 participants. Born into the digital world where technology is an artifact of

    culture,“learning by doing” is one of the key methods of this project. Thus "computer simulation-assisted learning/

    teaching” method (programming and Web 2.0 Tools) will be the essential method during the project activities in which

    pupils are actors of their growing journey. Moreover, cooperative learning-based and project-based learning approaches

    through using Web 2.0 tools, art, music, crafts and dances will help the pupils to participate actively. Specifically these

    simulations will also provide an opportunity to engage pupils who are passive learners because of their obstacles in the

    classroom. T

    AIMS

    Acquire basic communicative competence in a language that allows you to express and understand simple messages and function in everyday situations.

    Secondary Aims

    Evaluation criteria

    Standards

    Improving our student´s English. Practice vocabulary and grammatical structures related to the characteristics of the school and personal description to identify oneself.

    Participate in writing making use of the content offered by the teacher.

    Express the proposed activity in writing.

    Developing 21st century skills with cultural issues. (Get started in the use of information and communication technologies for learning by developing a critical spirit.)

    Write using the tics to present the proposed task.

    It puts into practice digital competence for the transmission of content.

    Foster a culture of effort in the activities that are proposed for this goal.

    Comply with the times of completion of the tasks by sessions.

    Complete the task successfully.

    Displaying good behaviours towards each other.

    Promote collaborative work to promote social and ethical

    competence.

    Carry out jointly the processes proposed to carry out the task.

    Group work accepting criticism and proposals for improvement.

    Gaining new and good experiences through the language knowing cultures and ways of life different from their own.

    Transmit and accept their own and new cultural aspects.

    Acquire and offer new knowledge through tasks in a positive way.

    Getting our students to communicate with their peers in Europe.

    Participate in oral production, making use of the content offered by the teacher.

    Express the proposed activity in writing.

                   

     

     

    Encouraging students to become exemplary individuals.

    Increasing their motivation, creativity

     and success.

     

     

     

     

     

     

     

    PRODUCTS

    LOGO

     A TRADITIONAL BOOKLET

    COMMON FLYER

    A GLOSSARY FOR CULTURAL PATTERNS

    POSTER

     CALENDAR

    MENTIMETER

      COMMON BOOKLET ABOUT TANGIBLE CULTURAL PATTERNS

    AVATARS

     FILMS OF TRADITIONAL DISHES

    BAMBOOZLE

    POEMS

    SCHOOL PRESENTATION

     ARRANGING PENPALS

    VIDEO PPTS (YOUTUBE)

    INTERACTIBE BOOK WITH COMIC STRIPS

    TOWN OR CITY

    PRESENTATION

    A MINI TRADITIONAL DANCE SHOW

    EXHIBITION ART-CRAFT-JEWELRY)

    SEMINAR-BULLYING/CYBERBULLYING AT SCHOOLS

    COUNTRY

    PRESENTATION

    PARENTS AND PUPIL CONFERENCE

    SCARTCH GAMES (RECIPES- ESAFETY RULES- TANGIBLE CULTURE-ART&CRAFT)

    QUESTIONNAIRE ABOUT DISCRIMINTAION

    PERSONAL PRESENTATION

    MINECRAFT

    PRESENTATIONS (PREZI/VOKI)

    POSTERS

    CAMPAIGN

    DICE RACE GAME

    UNPLUGGED CODING EVENTS

    ART AND CRAFT WORKSHOPS

    PANTOMIME WORKS

    ALMANAC

    VISITS TO CULTURAL PLACES

    SCHOOL OPEN DAY-EXHIBITION

     

     

     

     

    EVALUATION

    Foreign Language

    Area

    The linguistic communication required to carry out each task will be evaluated through its

    delivery or oral presentation.

    Natural and social sciences area

    Preparation of tasks related to nature or knowledge of other countries and cultures. Some cultural outlet.

    Citizenship

    Collaborative work among students, showing respect and collaboration with other cultures

    and ways of thinking.

    -  more tolerant approach to differences/disabilities/fewer opportunities

     

     

     

     

     

    EVALUATION METHODS

     

    During the project, assesment will be considered in two ways:

    *Formative (Socrative) assessment for what pupils understand and what they don’t

    *Summative assessment for checking whether the objectives have been fulfilled and effective.

     

    FORMATIVE

    SUMMATIVE

     

    RUBRICS

    evaluation table

    Capstone Projects: Scratch works,products via Web 2.0,poems,pantomime, informative boards,booklets,exhibitions, reports,diaries

    discussions/threads for the partners to reply by adding "polls" to the threads

    Competitions:Games, Quizes:Performance of the pupils will be rated/scored using Web 2.0 Tools and  eTwinning Polls.

    Quizes for self-assessment

     

    Diaries

     

                              ERASMUS+ TEACHER COUNCIL AND ERASMUS+ CHAIR OF PUPIL COUNCIL

     

     

    ERASMUS+ TEACHER COUNCIL

    ERASMUS+ CHAIR OF PUPIL COUNCIL (Responsible for certain stages of the project)

    TURKEY

    1. Rasim Küçük- Bank/Official Papers to the NA

     

    2. Meltem Aykul- Twinspace

     

     

    3. Saynur Özkan-Mobility Tool-School Website-

     

    4. Emine Okur Gürbüz-Facebook

     

     

    5. Yılmaz Kılınç-Events at school

     

    6. Hatice Akçakuyu-EBA

     

     

    7. Bayram Erkek-ITC works

     

    8. Arif Ciriz-Events at School

     

    9. Eda Tunç-Traditional Music and dance

     

    10. Mehmet Dülek-ITC

     

    11. Ömer Gültaç-Art and Craft Works

     

    12. Ezgi Öngel-Exhibitions

     

    Representative of the pupils is: Işıl Azra EKİNCİ

     

    *CLASS 5

    1. Ezgi Koç- Posters
    2. Nehir Yılmaz- Presentation
    3. Selen Su Şefik-Presentation
    4. Beril Arslan-Exhibition
    5. Tanem Akiz-Exhibition
    6. Ecrin Şen- Dance Show
    7. Fatma Naz Tekin- Avatars

     

    *CLASS 6

    1. Nisa Bozacı-Avatar
    2. Deniz Gökdeniz-Unplugged Coding Events
    3. Aytuğ Soydemir- Comic Strips
    4. Alper Şen-Comic Strips
    5. İclal Eda Sağyan-Art and Craft Workshop
    6. D. Melek Yeni-Art and Craft Workshop
    7. Kardelen Sağlam-Dance Show
    8. Sevgi Porsuk-Flyers
    9. Alihan Yıldırım-Flyers
    10. P. Elbruz Yıldırım-Campaign

     

    *CLASS 7

    1. Salih İnce- Scratch Works

    2. I. Azra Ekinci- Films

    3. Fahri Can Çırak-Minecraft

    4. Doruk Aykut-Minecraft

    5. Poyraz Azak-Campaign

    6. Burçin Ceren Kılıç-Dance Show

    7. Ali Boran Demirtaş-Dance Show

    8. Hilal Nur Erkek-Presentations

    9. Kaan Gökler-Code Week

    10.Melisa Doğan-Code Week

    11. Aslıhan Alkan-Scratch Works

    12. Ahmet Burak Kaya-Scratch Works

    13. Berk Deniz Kaya- Scratch Works

    14. Enes Çınar Aydın-Minecraft

    15.Mert Saka-Exhibitions

    16.Merve Yavuz-Films

    17.Zehragül Yılmaz-Art and Craft Workshop

    18. Azra Küsmüş-Art and Craft Workshop

    19. Defne Akkaya- Campaign

    20.Elvin Tosun-Avatars

    21. T. Hüseyin Gök-Avatars

    22. Y. Çınar Sevim-Films

    23. N. Sevim Gençtürk-Art and Craft Workshops

     

    POLAND

     

     

    BELGIUM

     

     

    PORTUGAL

     

     

    CROATIA

     

     

    N. MACEDONIA

     

     

                   

     

    DISSEMINATION

    TWINSPACE

    FACEBOOK

    SCHOOL

    NEWSPAPER (If YOU HAVE)

     

    LOCAL

    NEWSPAPER

    SCHOOL WEBSITE

    EBA (TURKEY)

    CLASSROOM

     

     

     

     

     

    COMMUNICATION

    VIDEO CONFERENCE- eTwinning LIVE

    WHATSAPP

    VIDEO CONFERENCE - ZOOM

    GMAIL

    GOOGLE DOCS/MEETS

    MESSENGER

     

     

    RESULTS AND IMPACTS

     

     

    *PUPILS to:

    -become an active European citizen who is open-minded and tolerant to diversities and ready to work and co-operate

    internationally

    -learn how to learn

    -think algorithmically/computationally/critically and creatively

    -develop the eight basic skills of the 21st century

    -use coding, cultural heritage and digital tools in all disciplines

    -reach the“project working discipline”

    -communicate in foreign languages

    -be aware of cultural and individual differences, to preserve the cultural heritage and understand its significance

    -use Internet safer.

     

     

    **TEACHERS to:

    -learn and follow technological developments in the context of educational needs and apply them into curriculums

    -take into consideration of multiple intelligences in learning processes

    -be respectful of multilingual/cultural differences

    -teach pupils to be proud of their roots

    -improve pupils’ self-confidence

    -change the "soft structures of schooling“

    -overcome social, economical and due to disability obstacles

    -learn foreign languages and reach the qualified learning/teaching/training systems of the Education 4.0

    *schools to:

    -ensure the quality of internationalization

    -be a part of growing community of schools across Europe (digital competences)

    -respond to the needs of “Industry 4.0”

    -exploit the potential of digital technologies and personalised data in this globally connected world.

     

     

     

    ***PARENTS AND LOCAL AUTHORITIES:

    -everlasting contribution to the education process with their assistance and expertise.

    For the future education(Education 4.0),learning is likely to break free from our old mindsets so the hopeful long-term

    benefit of this project is establishing a blueprint for the smart, inclusive and sustainable lifelong learning to play a better

    and successful role in society for pupils, teachers and administrators in many areas.