PROJECT SUMMARY What would we do? | Experience different outdoor activities to acquire academic and social and emotional competencies. we can create a booklet about outdoors activities This booklet can be used by other teachers in their classes |
GOALS | STUDENTS Develop: -
Interaction with other european Students -
Integration of practical and digital skills -
Social competencies: community building - communication - collaboration - problem solving -
Academic competencies: art - math - mother tongue - foreign language - P.E - history - Festivals -
Sense of belonging to European Community -
Love and respect for nature Try to: -
Lear in the nature -
Learn in contexts: experience in the real world (shops, factories museums... ) or something similar -
Interact in english with other EU students -
Be more open-minded… welcome other students, life styles, European realities TEACHERS Use: -
Active methods outdoor to promote students’ competencies -
Sharing and peer to peer activities -
Outdoor spaces and nature Develop: -
A sense of european belonging and spread it in the school community -
New instructional strategies and teaching skills |
TIMING How long will the project take? | from end of november to end of june We start at the end of November, by identifying partners to include in the project, The first 3 weeks of December the to set up pages meeting online and define the project within the 20th of january, partners introducing and logo design From the end on january the project will start actively outdoor |
STUDENTS’ AGE | 4-14 Age | | |
METHODS | Active methods: game based learning/ problem solving/ metacognitive revision/ collaborativelearning Open a common account? littleschoolsoutdoor@gmail.com - PW: twinspace GOOGLE PLANNING WORKSHEET | | |
WHAT DO WE DO?
Page 1 : PROJECT AT A GLANCE When the project starts, the task is shared among the partners. everyone is part of the project. | 20th of december | CHART |
Page 2: PARTNERS’ MAP PARTNERS’ PRESENTATION– CONTEXT - SCHOOL - COUNTRY | 20th of december 20th january | MAP PRESENTAT. |
Page 3: PROJECT LOGO Each partner will present their LOGO and a LOGO CONTEST will be opened | end of january | LOGO |
Page 4: MOTHER TONGUE OUTDOOR | all year long | product to detail the activity |
Page 5: MATHS OUTDOOR | all year long | product to detail the activity |
Page 6: SCIENCE OUTDOOR | all year long | product to detail the activity |
Page 7: FOREIGN LANGUAGE | all year long | product to detail the activity |
Page 8: HISTORY AND GEOGRAPHY OUTDOOR | all year long | product to detail the activity |
Page 9: ART - Use log, leaves, acorns,chestnut…. to build something of a creative way. | all year long | product to detail the activity |
Page10: PHISYCAL EDUCATION | all year long | product to detail the activity |
Page11: PROBLEM SOLVING - a problem to solve in small groups (make a hut, a tower with stones…. - Emergency situations) | all year long | product to detail the activity |
Page12: SOCIAL AND EMOTIONAL LEARNING: Energizers/Icebreaking/Community building activities/ cooperation activities... | all year long | product to detail the activity |
Page 13: Festival and folkloristic events OUTDOOR - not compulsary | all year long | product to detail the activity |
Page14: webinars can be made on the dates determined by the mutual partners during the project process. at least once a month. | all year long | |
POSSIBLE WEBTOOLS: Adobe Spark, https://editor.freelogodesign.org/ , Anonvote, Padlet, Storyjumper, Genially, Ourboox, Animoto, Vivavideo, Kizoa, Wevideo, Jigsawplanet, Voky, Blabblerize, Byteable, Toonytool, Sway,
Smore, Phraseit.net, Flipgrid, Sway, Tricider….
INITIAL SHARED GOOGLE DOCUMENTS THAT LED TO THIS SUMMARY
PROJECT SCHEME
LAST STEPS DECIDED WITH PARTNERS DURING THE LAST ONLINE EVENT