This project is created in order to explore the role of educational games on learning a foreign language, and to compare games with more traditional practices. Games that engage both mind and body by targeting users’ verbal and kinesthetic intelligence have the potential to transform the activity of learning across a wide variety of domains. To investigate this potential in the context of second language learning, we will work on the five main aspects of learning a foreign language: Reading, writing, speaking, listening and English in use.
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