About the project

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    About the project

    The project’s main objectives evolve around the idea of developing and improving student’s language skills. This is thought to be achieved throughout interesting activities amongst which I understandably highlight posters and collages, short movies and documentaries, paintings, drawings and photographs. While the peak is supposed to be reached through motivating students into creating objects using recycled materials and modern ICT resources. Learning to code and to program, observing and analyzing are our main goals. Participating actively on international initiatives like 'European Code Week' and 'Hour of Code' will also be preferred

    AIMS

    The project’s main goal is to develop and enrich their language, communicative and digital skills throughout engaging on the project. In addition project-based learning and on interesting international initiatives will be held regarding to the topic.

    WORK PROCESS

    October 2018
    - Our schools 
    - Logo activities 
    - ‘European Code Week’ /7 – 22 October/: national & international events

    November 2018
    -coding without computer
    - Coding in PixelArt

    December 2018 
    - ‘Hour of Code’/4 – 10 December/: initiatives & activities, digital platforms – Code.org, Kodu, Tynker 
    - My favourite PC game & PC character 
    - Music of video games 

    January 2018 
    - Unplugged activities 


    February 2018
    - Pokemon 
    - QR codes – generate, play. QR Generator/Reader. ‘Treasure Hunt’

    March 2018 
    - Code in action – songs, rhymes, emoji, emoticons 
    - Drawing robots 
    - Kahoot 

    April/ May 2018 
    - Videoconference
    - Results & common products on ‘Padlet & ‘Thinglink’ 
    - Evaluation on Survey Monkey 

    EXPECTED RESULTS

    The products of this project include numerous drawings, posters, collages, 3D projects, and recycled materials. All in all these products ought to be shared via clips and videos made on digital platforms. We will require students to exchange common products via mail and share them on social platforms such as - Facebook and Twitter. In addition the creations will be uploaded on 'Padlet', 'Linoit' and 'Thinglink'.