The use of the game as a teaching and learning tool is one of the main objectives of the project. The gamification is a didactic tool very useful at the time of attaining the educational objectives. This project seeks not only to use the game in its entirety, but also to use games in ICT.
Our project has started as a means of helping early school leaving students and overcome barriers. The involved schools carried out the survey and the results show the problems and the challenges we have been facing.
This new approach to the use of the game, as something more than ludic, has been shown to improve concentration, motivation and school performance.
This approach is that we want to develop, expand and improve.