Escape from Math

twinspace-logo

The main purpose of this project is to show students that it is possible to learn and have fun using Math and Logic to solve puzzles and getting out of virtual escape rooms. The pedagogical approach will use the Problem Based Learning and Game Based Learning methodologies, which allow students to develop logic skills, the specific vocabulary of the subject, interacting with partners in a foreign language, improving both their social and linguistic skills, using in a conscious way some ICT tools, becoming able to decide what it is better to use in each different situation.

Latest updates