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  • Short description

    The project is based on the development of mobile apps using the software environment App Lab or other visual tools (e.g., MIT App Inventor). Students will design their (first) mobile application, coded using blocks, and then share it with other participants in the project. During the project, students will cooperate with students from partner schools, present their applications and methods of the development, and exchange the acquired knowledge related to the development of mobile applications. Students from partner schools will create at least one application to present and promote their school, city (region) or country. In this way, they will become active users of mobile application development tools. Student activities in this project will be related to the outcomes of the computer science curriculum and to the cross-curricular topics (primarily in the domain of computer thinking and programming, but also in the domains of e-society and digital literacy and communication).

    AIMS

    • spark students' interest in programming
    • develop creativity and self-confidence
    • practice project management skills
    • learn tolerance and respect for other people's opinions
    • acquire teamwork skills, develop cooperation between partners
    • think about functionalities of the mobile apps and the ways of their realization
    • critically evaluate and argue the quality of different mobile apps
    • respect copyright, expand knowledge about CC licenses and ethical issues related to the use of the Internet, raise awareness of the dangers of the Internet.

    WORK PROCESS

    • September, October 2021 - project application to eTwinning and finding partners, creating teams
    • October, November - introduction to the App Lab program environment within the EU Code Week, introduction and communication with other students,
    • December - making a conceptual design of future mobile applications they want to make
    • January, February - research topics and work on mobile application development
    • March - presentation of applications and announcements on TwinSpace and / or other platforms
    • April - peer evaluation of works
    • May, June - conducting a survey among project participants (what they have learned, whether they will participate in future projects)
    • July, August - summer break for students
    • September - presentation of works to students who did not participate in the project and creation of a positive atmosphere for involving students in new eTwinning projects.

    EXPECTED RESULTS

    The final product will be a collection of mobile applications displayed on Twinspace and on the website with the consent of the parents of the students participating in the project. As part of EU Code Week, students will learn the basics of using the App Lab software environment and receive a certificate for the acquired knowledge and participation in the project. The project will encourage students to discover and understand basic concepts of computer thinking and encourage them for future independent acquisition of new knowledge in programming.