Play2Learn

This project aims at using gamification as a tool to learn about partner countries. After deciding cultural topics to work on through a poll, students, divided in teams, must do research on this specific topic about partner countries. The next step is to present their research to their partners either through a shared Google document (Google Docs or Google Slides), a presentation or a video. By the end of the project each team will have created 5 games. Game 5 will be about each country’s own general culture and will be prepared by the country’s teams. Students will learn to use different digital tools and platforms such as Quizziz, Learningapps, Kahoot, Genially, etc. and prepare different games for their partner to play. Games will be shared on a platform such as Google Sites or Padlet and Wakelet. Besides creating their games students would learn to improve their digital citizenship skills and learn how to share their work using a Creative Commons license.

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