Screen addiction, one of the biggest problems of our time, has brought with it many problems. Therefore, by reducing children' s screen addictions, they use technology at the level required by the age and 21. yy skills need to be supported. The most important needs of the children in our project fun and a learning tool by using the game students attention and perception, focus, emonational relief, self- expression, peer collaboration and teaching with their fine and gross motor development of family support work will be made.