Can Ozobot influence pupils’ creativity development?

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Playing games, coding and robots became part of students life experience, method for children to: learn better and faster, become creative, unleash imagination, find original solutions to situations they face. From September 2020 to June 2021 pupils from HR and RO will connect, communicate, participate in colaborative workshops and share their results. Completing the questionnaire will indicate which areas of creativity can be influenced, developed, by applying positive supervision and Growth Mindset. They will develop 21st century 4C skills discovering 17 Sustainable Development Goals adopted by UN and independently innovating a game for one selected problem.

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