RACE-Ready for ACtion in English

Our project RACE is an abbreviation of "Ready for ACtion in English". Games in education increase the motivation of the learners through engagement. Unlike classical teaching methods, students feel more comfortable and engaged when they learn in a gamified environment.Teenagers spend hours playing digital games in daily life so gamification is the best possible way to draw their attention and to support collaboration at school. However, it is difficult to find educational games for high school students. In this project, digital games will be created and played to support learning English in terms of developing new vocabulary and four skills (reading, writing, listening, speaking). All games will be planned in an interdisciplinary approach and serve to achieve the objectives in the curriculum. A project based method will be adopted in the project so that our students can develop their digital, creative, communicative and cooperative skills. We will have an e-book of games in the end.

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