THE PROJECT' S PURPOSE

  • According to the selected prioriries the goals we want to achieve are:
    1. Increase the use of innovative teaching methods, exchange of good practices and sharing of materials.
    2. Promote and develop the use of ICT
    3. Promote inclusive education, providing different answers for different needs
    4. Promote the knowledge and understanding of different cultures and lifestyles
    5. Develop personal and social skills and competences
    6. Promote active, meaningful and lasting learning
    7. Promote the practice of active and responsible citizenship
    Addressing curriculum contents through selected games will provide motivating challenges for students who will take an active role in their learning process.
    For teachers the use of games as a pedagogical resource will foster cooperation and articulation among different educational levels and subjects.
    Both students and teachers will improve their teamwork and communication skills as well as creativity and action.
    As we believe that it is in childhood that the basis of personality are constructed, the project is aimed at students of primary school, including students with learning disabilities and / or special needs as Games provide different levels of difficulty and resolution.
    We would like to have different kind of results: tangibles and not tangibles.