Computational thinking is the mental activity in formulating a problem to find a solution that can be carried out by a human or machine. In this project we aim at introducing coding and computational thinking across the curriculum. We will apply new teaching approaches (flipped classroom, gamification, PBL, CLIL) and activities like code games, use of robots and story building, to use coding creatively and in an enjoyable way in all subjects. We will also focus on coding as a useful device to inclusion (#ETWININCLUSION)

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