3. Lecturers and workshops

  • How to plan a good projectJolita Morkūnaitė, eTwinning Ambassador, Headmaster of Kaišiadorys Vaclovas Giržadas Progymnasium

    The key to a successful project is in the planning. Creating a project plan is the first thing you should do when undertaking any project. Often project planning is ignored in favour of getting on with the work. However, many people fail to realise the value of a project plan and how it can save time and money or prevent many problems. This workshop will show a simple and practical approach to project planning.


    Mobile devices into curriculumStaselė Riškienė, eTwinning Ambassador, English teacher of Kuršėnai Pavenčiai School

    Mobile devices are here to help students learn and teachers teach in a fun and more efficient way. Now it is super-easy to create great quizzes and interactive learning games using various online tools. This workshop will give us a chance to explore some tools (LearningApps.org, TinyTap and/or Quizizz) and to create our own learning games to be used with students in different project-based learning activities.

    Possibilities of TwinSpaceLaimutė Vidauskienė, eTwinning Ambassador, English teacher of Jonava Justinas Vareikis Progymnasium

    There is an old Finnish saying: “Those things you learn without joy you will forget easily". TwinSpace offers tools for gamification of the teaching/learning process, making it more attractive and fruitful. This workshop will give us a chance to explore a brand new platform for communication and collaboration. Now is the time to design, set up and run your own TwinSpace!



    Gamification activities in the classroom - Bart Verswijvel, eTwinning NSS, Belgium

    In this workshop, the participants will take part in a series of activities with a strong gamification element.  The majority of the activities make use of free online technology and the participants will use their own device. The gamification element can be applied in all subjects. The ideas can also be integrated in eTwinning projects.


    Quality in eTwinning projects – Massimiliano D'Innocenzo, eTwinning NSS, Italy

    Every year, a thousand eTwinning projects are registered on the European platform, but only one in a dozen performs at a sufficient quality to be awarded the National Quality Label (QL), eTwinning’s top mark. In addition to some useful hints and tips, the workshop leads participants through the 6 eTwinning QL criteria at European level and all the general requirements which have to be fulfilled by the applying teacher.

    Ways to gamify your classroom environment Vaida Šiaučiūnė, English teacher of Velžys Gyimnasium

    "All work and no play makes Jack a dull boy" – this is what the proverb says, and it is absolutely true when it comes to teaching and learning nowadays. Until recently teachers around the globe were searching for various techniques and methods to involve and engage students into learning. The answer might be a bit surprising, but yes, it's GAMES! In this workshop we will get acquainted with TaleBlazer, GoConqr and BlendSpace – the tools that help us gamify the process of learning in both an ordinary classroom and project implementation.